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how to add music when I start my CS? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: how to add music when I start my CS? (/thread-16126.html) |
how to add music when I start my CS? - Demondays1 - 06-14-2012 I was wondering, I tried looking at the scripts but I am just not doing it correctly? This is what I have: void OnStart() { StopMusic(60, 1); PlayMusic("brandon2.ogg", false, 1, 0, 10, false); } And yes, I do have my brandon2.ogg in the music folder. What StopMusic does: afFadeTime - time in seconds until music stops alPrio - the priority of the music that should stop What PlayMusic does: asMusicFile - the music to play + extension .ogg abLoop - determines whether a music track should loop afVolume - volume of the music afFadeTime - time in seconds until music reaches full volume alPrio - priority of the music. Note that only the music with the highest priority can be heard! 0 - highest, 1 - lower, etc RE: how to add music when I start my CS? - Adny - 06-14-2012 Int alPrio is so way too high. try replacing the 10 with a 0 or 1. The lower the number, the higher the priority, meaning it has a higher priority to be played (ie if you have other sounds with a higher priority, they will play instead of your music.) Hope that helps ![]() RE: how to add music when I start my CS? - Demondays1 - 06-14-2012 (06-14-2012, 04:25 AM)andyrockin123 Wrote: Int alPrio is so way too high. try replacing the 10 with a 0 or 1. The lower the number, the higher the priority, meaning it has a higher priority to be played (ie if you have other sounds with a higher priority, they will play instead of your music.)Changed it a bit, here is how it is: void OnStart() { PlayMusic("brandon2.ogg", false, 0.5f, 0.5f, 0, false); } //////////////////////////// // Run when leaving map void OnLeave() { StopMusic(5.0f, 0); } I have the .ogg and .snt still not working. RE: how to add music when I start my CS? - Adny - 06-14-2012 hmm, what software did you use to make/convert your .ogg? (also, .snt is not necessary for the playmusic function) RE: how to add music when I start my CS? - Demondays1 - 06-14-2012 (06-14-2012, 05:01 AM)andyrockin123 Wrote: hmm, what software did you use to make/convert your .ogg? (also, .snt is not necessary for the playmusic function)I didnt convert it, I just changed the .Mp3 extension to .Ogg RE: how to add music when I start my CS? - Adny - 06-14-2012 As in renaming it? That seems to be the problem right there. Sadly, simply renaming it won't work; personally, I use Audacity, a free sound editor: http://audacity.sourceforge.net/ Simply open the program then drag & drop your original mp3 file into it. Next, click file > export. Before choosing where to save it, make sure you have "Save as type:" set to "Ogg Vorbis Files". After letting it export properly, you will have a fully functional .ogg to use in Amnesia. If you have any further questions, feel free to ask or pm me. Hope that helped ![]() |