Game Crashes - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html) +--- Thread: Game Crashes (/thread-16194.html) |
Game Crashes - Rosey203 - 06-16-2012 First off, I know nothing whatsoever when it comes to things like graphic cards etc, so I apologize if I sound stupid. I downloaded the demo for the game on my laptop and couldn't launch it as it crashed straight away. Eventually figured out that my graphics card wasn't supported. I switched to my newer laptop to see if maybe I could play it on there. Yet again it crashes, but this time I'm not even given an error message, it just switches off totally. My graphics card probably isn't supported tbh, as I know it's an intel one. But it's all mumbo jumbo to me haha so if someone could tell me I'd appreciate it... My hpl log says: nit lowlevel graphics: 1024x768 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos-1x-1) Setting video mode: 1024 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: Intel Renderer: Intel® HD Graphics Version: 2.1.0 - Build 8.15.10.2182 Max texture image units: 16 Max texture coord units: 8 Max user clip planes: 6 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 2 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 1.20 - Intel Build 8.15.10.2182 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 ATTENTION: System does not support const arrays in glsl! Setting up G-Bugger: type: 0 texturenum: 3 Thanks for any help... RE: Game Crashes - plutomaniac - 06-16-2012 http://www.frictionalgames.com/forum/thread-9942-post-89162.html#pid89162 (1a for you) |