Script problem - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Script problem (/thread-16203.html) |
Script problem - KillerFlo - 06-16-2012 Whats wrong with this Script ? // Run first time starting map void OnStart() { AddUseItemCallback("", "key_tomb_1", "mansion_1", "UsedKeyOnDoor", true); SetEntityCallbackFunc("ITEM", "OnPickup"); } void UsedKeyOnDoor(string &in asitem, string &in asEntity) { SetSwingDoorLocked("mansion_1", false, true); PlaySoundAtEntity("", "unlock_door", "mansion_1", 0, false); RemoveItem("key-tomb_1"); void OnPickup(string &in asEntity, string &in type) { PlaySoundAtEntity("", "react_pant.snt", "Player", 0, false); PlaySoundAtEntity("", "00_faint.snt", "Player", 0, false); GiveSanityDamage(5.0f, true); SetEntityActive("servant_grunt_1", true); } // Run when entering map void OnEnter() { } //////////////////////////// // Run when leaving map void OnLeave() { RE: Script problem - MaZiCUT - 06-16-2012
RE: Script problem - Nice - 06-16-2012 (06-16-2012, 04:27 PM)KillerFlo Wrote: Whats wrong with this Script ?after the RemoveItem line you forgot to close it with bracket... so it should look like void UsedKeyOnDoor(string &in asitem, string &in asEntity) { SetSwingDoorLocked("mansion_1", false, true); PlaySoundAtEntity("", "unlock_door", "mansion_1", 0, false); RemoveItem("key-tomb_1"); } |