setentityactive is not working? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: setentityactive is not working? (/thread-16218.html) |
setentityactive is not working? - liamthespy - 06-16-2012 AddEntityCollideCallback("Player", "delusiontrigger_1", "delusionfunction_1", true, 1); void delusionfunction_1(string &in asEntity, string &in type) { SetEntityActive("delusion_2", true); ShowEnemyPlayerPosition("delusion_2"); } those are the relevant parts of my code, but only the showenemyplayerposition part is taking affect, any ideas? I've triple checked the names on the entities RE: setentityactive is not working? - Your Computer - 06-17-2012 You have the wrong callback syntax. RE: setentityactive is not working? - liamthespy - 06-17-2012 how do I fix it? it's an area that the player collides with, if that makes any difference RE: setentityactive is not working? - Your Computer - 06-17-2012 http://wiki.frictionalgames.com/hpl2/amnesia/script_functions#entities RE: setentityactive is not working? - liamthespy - 06-17-2012 obviously the issue is that I'm having trouble understanding the tutorials, thanks for the no-help asshole. don't post in threads if you have nothing constructive to say except to point obvious things out. thanks. RE: setentityactive is not working? - Adny - 06-17-2012 The syntax he's refering to are the words in the parentheses after " delusionfunction_1 ". The syntax you have there are incorrect and the page he linked had the proper syntax listed if you scrolled down a little bit. Try changing: (string &in asEntity, string &in type)
to the proper:(string &in asParent, string &in asChild, int alState) Don't be so hard on Your Computer, he is correct to assume that everyone who is modding/scripting for HPL2 should know the very basics. I'd suggest doing a little research to familiarize yourself with scripting "lingo", to better help yourself understand in the future. RE: setentityactive is not working? - liamthespy - 06-17-2012 ah, fixed! thanks can they activate even if I'm looking at their spawn? RE: setentityactive is not working? - Obliviator27 - 06-17-2012 (06-17-2012, 12:49 AM)liamthespy Wrote: ah, fixed! thanks can they activate even if I'm looking at their spawn?They activate no matter the circumstance. |