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[MDL ED] .dae help/ Model Help - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [MDL ED] .dae help/ Model Help (/thread-16237.html) Pages:
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.dae help/ Model Help - MaZiCUT - 06-17-2012 So i'm trying to import a coffin from Penumbra into Amnesia, or so i can use it in my custom story. I've got all of the material etc but it ends up looking like this: ![]() That's what i get in model editor, i have no clue of what to do next, it seems to be untextured even though i've got all the textures etc. RE: .dae help/ Model Help - Obliviator27 - 06-17-2012 You need to apply the texture in your 3d modelling program, and then re-export into the HPL engine. RE: .dae help/ Model Help - MaZiCUT - 06-17-2012 (06-17-2012, 05:42 PM)Obliviator27 Wrote: You need to apply the texture in your 3d modelling program, and then re-export into the HPL engine.Hmm okay, but i've got all these files from Penumbra, shouldn't it be done alredy considering that it is actually used in Penumbra? RE: .dae help/ Model Help - Obliviator27 - 06-17-2012 The models are set up for the HPL1 engine. You'll still need to configure them for the HPL2. RE: .dae help/ Model Help - MaZiCUT - 06-17-2012 (06-17-2012, 05:45 PM)Obliviator27 Wrote: The models are set up for the HPL1 engine. You'll still need to configure them for the HPL2.I will try applying the textures, but what about the bump thingies and all? Do i just apply them too as regular? RE: .dae help/ Model Help - Khyrpa - 06-17-2012 Apply the basic diffuse texture. All the other possible (spec,nrm, etc.) can be added in material editor. RE: .dae help/ Model Help - MaZiCUT - 06-17-2012 Now i've applied the texture in Cinema 4D, exported in Collada 1.4 , there's Collada 1.5 but i used Collada 1.4, when i open it with the model editor now the model editor crashes. Help? fuck this shit it's impossible RE: .dae help/ Model Help - Traggey - 06-17-2012 (06-17-2012, 05:56 PM)CrazyArts Wrote: Now i've applied the texture in Cinema 4D, exported in Collada 1.4 , there's Collada 1.5 but i used Collada 1.4, when i open it with the model editor now the model editor crashes.Cinema 4D is if you ask me a big no no, to get 100 % guaranteed results on export use Maya. RE: .dae help/ Model Help - MaZiCUT - 06-17-2012 (06-17-2012, 07:16 PM)Traggey Wrote:I have Maya but i'm a noob at it(06-17-2012, 05:56 PM)CrazyArts Wrote: Now i've applied the texture in Cinema 4D, exported in Collada 1.4 , there's Collada 1.5 but i used Collada 1.4, when i open it with the model editor now the model editor crashes.Cinema 4D is if you ask me a big no no, to get 100 % guaranteed results on export use Maya. RE: .dae help/ Model Help - Traggey - 06-17-2012 (06-17-2012, 07:27 PM)CrazyArts Wrote:There are plenty of tutorials on how to apply a material, it shouldn't take more than 5 minutes.(06-17-2012, 07:16 PM)Traggey Wrote:I have Maya but i'm a noob at it(06-17-2012, 05:56 PM)CrazyArts Wrote: Now i've applied the texture in Cinema 4D, exported in Collada 1.4 , there's Collada 1.5 but i used Collada 1.4, when i open it with the model editor now the model editor crashes.Cinema 4D is if you ask me a big no no, to get 100 % guaranteed results on export use Maya. |