[ART] Blender export to .dae problem - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [ART] Blender export to .dae problem (/thread-16239.html) |
Blender export to .dae problem - Cruzore - 06-17-2012 So, for my custom story I need chess figures and a chess board, and I thought i'll just try to make them myself since I didn't find any avaible. I used Blender v2.44(since any newer version has a too complicated interface) and got the black pawn done. Now when I wanted to export it into COLLADA, it said I need python installed. After I installed it, it still gave me the error that python ain't installed and I should see the console. The console says: "Error! Could not find full version of Python..." Then it tells me to install python, and below, in Notes, it says I should "make sure Blender's Python interpreter is finding the standalone modules(run 'system Information' from Blender's Help -> System menu)." I did that, and still nothing.(I also turned the faces into triangles, as told in the wiki.) Any idea what's wrong or how I get Blender to find "the standalone module"? I googled a lot and searched this forum, but found nothing. I also tried this with different python versions, nothing works. I hope someone has an answer for this, since I really need those models for my custom story (I may have put this Thread in the wrong section. If so, I'm sorry.) RE: Blender export to .dae problem - Your Computer - 06-17-2012 See if the information in here is helpful: http://www.blender.org/forum/viewtopic.php?t=11938 (Though, i certainly recommend using the latest version of Blender.) RE: Blender export to .dae problem - Cruzore - 06-18-2012 Thank you, it worked all nicely after I followed those steps and now I only have to check why the modelviewer crashes, I probably just forgot to add textures. Exporting to .dae works fine now. |