[SCRIPT] PLEASE HELP KEY DOESNT WORK - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] PLEASE HELP KEY DOESNT WORK (/thread-16245.html) |
PLEASE HELP KEY DOESNT WORK - Hartmann - 06-17-2012 Hey i have some problems with my custom story. the key wont open the door, this is my script //////////////////////////// // Run first time starting map void OnStart() { AddUseItemCallback("", "key_1", "mansion_1", "KeyOnDoor", true); } void KeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("mansion_1", false, true); PlaySoundAtEntity("", "unlock_door", "mansion_1", 0.0f, true); } //////////////////////////// // Run when leaving map void OnLeave() { } RE: PLEASE HELP KEY DOESNT WORK - GrAVit - 06-17-2012 (06-17-2012, 08:37 PM)Hartmann Wrote: Hey i have some problems with my custom story. the key wont open the door, this is my scriptDo you mean open or unlock? Did you name the entities the same as in the script? RE: PLEASE HELP KEY DOESNT WORK - Hartmann - 06-18-2012 (06-17-2012, 08:51 PM)GrAVit Wrote:(06-17-2012, 08:37 PM)Hartmann Wrote: Hey i have some problems with my custom story. the key wont open the door, this is my scriptDo you mean open or unlock? Did you name the entities the same as in the script? RE: PLEASE HELP KEY DOESNT WORK - Dutton - 06-18-2012 (06-17-2012, 08:37 PM)Hartmann Wrote: Hey i have some problems with my custom story. the key wont open the door, this is my scriptOn your KeyOnDoor func you used SetSwingDoorLocked("mansion_1", false, true); true = locks the door which means when you use the key on the door. the door will be locked EDIT: Sorry i didn't realise i was talking about the bool abEffects statement... |