Problems with custom models - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Problems with custom models (/thread-16273.html) |
Problems with custom models - Henriksen - 06-18-2012 Hi, just got the model into 3ds max and exported it to .dae successfully. It does show up in the model editor when I import the mesh, however it lacks the textures. And how do I make it into a placable object? RE: Problems with custom models - Your Computer - 06-19-2012 All textures must have a corresponding material file with the same file name as the texture. (Note: file extension is not part of file name.) Simplest way to generate a material file is by loading your model into the ModelView program. RE: Problems with custom models - Traggey - 06-19-2012 Wait wait wait wait wait wait wait, your exported your MODEL and as a .dds? Mother of god. Alright, so what you need to do is export your textures as .dds and place them somewhere within your amnesia directory, then use the materialeditor.exe to create a .mat file using the same name and location as your .dds files, like this. example_diffuse.dds example_specular.dds example_diffuse.mat Now in your 3D modeling suite ( 3D's max ) Create a new standard material and add a bitmap to it, the bitmap should be example_diffuse.dds located within your amnesia directory. Now export your model as a DAE and it should work fine. RE: Problems with custom models - Henriksen - 06-19-2012 (06-19-2012, 07:44 AM)Traggey Wrote: Wait wait wait wait wait wait wait, your exported your MODEL and as a .dds?Ops I meant as a .dae, sry for the confusion. EDIT: How do I export my textures as .dds? They are currently in a .jpg and .png format. RE: Problems with custom models - Traggey - 06-19-2012 There are plugins for Photoshop and The Gimp which lets you export as .dds RE: Problems with custom models - Henriksen - 06-19-2012 (06-19-2012, 11:11 AM)Traggey Wrote: There are plugins for Photoshop and The Gimp which lets you export as .ddsI can't seem to get this working, is there any tutorials on making a model and getting it into the game? RE: Problems with custom models - Traggey - 06-19-2012 Not as far as I know. RE: Problems with custom models - Henriksen - 06-19-2012 (06-19-2012, 12:49 PM)Traggey Wrote: Not as far as I know.Ok, thanks anyway (06-19-2012, 01:01 AM)Your Computer Wrote: All textures must have a corresponding material file with the same file name as the texture. (Note: file extension is not part of file name.) Simplest way to generate a material file is by loading your model into the ModelView program.The model viewer crashes when I try to open it, is there another way to generate a material file? RE: Problems with custom models - Obliviator27 - 06-19-2012 The Material Editor. |