[WIP] [WIP] Hour of Twilight - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [WIP] [WIP] Hour of Twilight (/thread-16274.html) |
[WIP] Hour of Twilight - Watskeeee - 06-18-2012 Hey members of Frictional forums! I've recently been working on my new custom stories, which also just so happens to be my first. I am not very confident on how good it will be ect, so do you guys have any tips for scares ect? I'm trying to make the atmosphere very gloomy and dark and intense, If you play the map, prepare for some poofer scares! Anything you guys would like to see in this map? It's kind of story based and since it's my first map I'm trying to go for a more atmospheric touch to it... I have paid a friend for scripting tips so hopefully that all goes well, so far all scripting works 100%. Leave any feed back/tips/guides here, I've been spending quite a large chuck of my time trying to perfect the atmosphere (I can admit it's fairly bad due to my first map) Although I am expecting alot of hate/flame, try keep it to confident boosting things RE: [WIP] Hour of Twilight - SilentStriker - 06-18-2012 If you are going to make it atmospheric then don't use poofer scares or Teleporting naked guys. Just remember to have a well made map with a lot of detail, good looking and well placed particle systems and good sounds. Don't have to many scares and the scares have to make sense, for example a naked guy flying in your face is not a scare that makes sense, but a book falling off a shelf or something makes a lot more sense. Good luck RE: [WIP] Hour of Twilight - Watskeeee - 06-18-2012 (06-18-2012, 06:15 PM)SilentStriker Wrote: If you are going to make it atmospheric then don't use poofer scares or Teleporting naked guys. Just remember to have a well made map with a lot of detail, good looking and well placed particle systems and good sounds.That's the thing I'm least confident about! My map just doesnt seem to have to much detail at all, and I'm still learning the sound and particle features, they seem to be just as hard as scripting I got the simple sounds like crying babies ect. locked down and ready to go, but I'm still learning how to toggle a sound eg. When you walk over a certain place in the map, If thats possible of course . RE: [WIP] Hour of Twilight - SilentStriker - 06-18-2012 Look in maps from TDD (the dark descent(the original maps)) and look how they did the particles, sounds, decals, static decals, and billboards They created the engine and all the content so they are the masters so I suggest looking at that to make a sound play at a certain place you create a script area that the player are going to collide with then use AddEntityCollideCallback and PlaySoundAtEntity RE: [WIP] Hour of Twilight - Watskeeee - 06-18-2012 Alright, Thanks alot! RE: [WIP] Hour of Twilight - Bunnypoppop - 06-18-2012 I have no idea about this stuff but good luck and if you need any voice acting PM me RE: [WIP] Hour of Twilight - SilentStriker - 06-18-2012 (06-18-2012, 06:28 PM)Watskeeee Wrote: Alright, Thanks alot!You're welcome, hope it helps |