Why does grunts get alerted? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Why does grunts get alerted? (/thread-16281.html) |
Why does grunts get alerted? - Hartmann - 06-18-2012 I have place two grunts in this map. But as soon as i enter they get alerted and start to growl. What causes this? I havent wrote any script for them. and both of em are poofers RE: Why does grunts get alerted? - Nice - 06-18-2012 thats because they are activated the moment you enter the map, since you didnt script them. The only way to "fix" this, is to set them as "inactive" and then make a script that activates them when you enter a zone or after a certain time RE: Why does grunts get alerted? - SilentHideButFine - 06-19-2012 (06-18-2012, 08:26 PM)Hartmann Wrote: I have place two grunts in this map. But as soon as i enter they get alerted and start to growl. void OnStart() { AddEntityCollideCallback("Player", "SpawnMonster", "MonsterEvent", true, 1); } void MonsterEvent (string &in asParent, string &in asChild, int alState) { SetEntityActive("servent_grunt_1", true); SetEntityActive("servent_grunt_2", true); } make sure the set the monster unactive on level editor!! RE: Why does grunts get alerted? - Stepper321 - 06-20-2012 Can I see a image how you set up your script area? |