help? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: help? (/thread-16293.html) |
help? - peepeeboynotreal - 06-19-2012 making a new custom stroy and i'm setting up a monster jump scare when you stand in a spot i've done everything propley but now when i try to load it says "unexpected token {" heres my HPS tell me if theres proplems "void OnStart() { AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1); } void AddEnemyPatrolNode(string& servant_grunt_1, string& PathNodeArea_1, float 1, string& attack_run.anm); { SetEntityActive("servant_grunt_1", true); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 2, ""); }" RE: help? - Your Computer - 06-19-2012 Function headers don't end with a semicolon. RE: help? - peepeeboynotreal - 06-19-2012 (06-19-2012, 10:48 AM)Your Computer Wrote: Function headers don't end with a semicolon.deleted the semicolons, still breaking. RE: help? - Your Computer - 06-19-2012 (06-19-2012, 10:55 AM)nathrobskel Wrote: deleted the semicolons, still breaking. Parameters aren't arguments; although, only the last two parameters of AddEnemyPatrolNode are syntactically incorrect. I'm going to assume you wanted the collide callback to trigger AddEnemyPatrolNode. So, AddEnemyPatrolNode has the wrong callback syntax also. |