When player enters script area then load next level? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: When player enters script area then load next level? (/thread-16336.html) |
When player enters script area then load next level? - Cetex1337 - 06-20-2012 Does anyone know what the script is so that if the player enters a specific area then it loads next level / room? And that it should work just as a door (that loads the other level / room) Please reply ASAP. RE: When player enters script area then load next level? - Adny - 06-20-2012 TeleportPlayer(string& asStartPosName); can be used to teleport the player to another area of the same level they're in. ChangeMap(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound); can be used to start a new level. RE: When player enters script area then load next level? - Traggey - 06-20-2012 You can't honestly go telling people to reply ASAP to your questions when you're not even posting them in the right section of the forum. Moved. RE: When player enters script area then load next level? - JMFStorm - 06-20-2012 (06-20-2012, 07:21 PM)Traggey Wrote: You can't honestly go telling people to reply ASAP to your questions when you're not even posting them in the right section of the forum. You can't blame a newbie ^^ RE: When player enters script area then load next level? - Cetex1337 - 06-20-2012 What should i do after with: -void ChangeMap(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound); -{ - -} ?? Any help? RE: When player enters script area then load next level? - Cruzore - 06-20-2012 no, just fill the spaces. Changemap("yourmapname.map", "Yourstartpos", "", ""); use a collide callback for the area and yourself, and add a custom function, where the changemap function is inside. RE: When player enters script area then load next level? - Chronogyros - 06-20-2012 (06-20-2012, 07:16 PM)Cetex1337 Wrote: Does anyone know what the script is so that if the player enters a specific area then it loads next level / room? And that it should work just as a door (that loads the other level / room)AddEntityCollideCallback("Player", "SCRIPTAREA", "FUNCTION", true, 1); void FUNCTION(string &in asParent, string &in asChild, int alState) { ChangeMap("YOURMAP.map", "PlayerStartArea_1", "", ""); } RE: When player enters script area then load next level? - Cetex1337 - 06-21-2012 (06-20-2012, 07:55 PM)Chronogyros Wrote:Thank you so much, now i understand(06-20-2012, 07:16 PM)Cetex1337 Wrote: Does anyone know what the script is so that if the player enters a specific area then it loads next level / room? And that it should work just as a door (that loads the other level / room)AddEntityCollideCallback("Player", "SCRIPTAREA", "FUNCTION", true, 1); |