Unexpected end of file - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Unexpected end of file (/thread-16343.html) Pages:
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Unexpected end of file - drunkmonk - 06-20-2012 Hi, I have been working on my first custom story for a little while now and I just came across an error that says "main (221, 2) :ERR: unexpected end of file. Can anyone one tell me what the problem is? This is what I have for my script void OnStart() { SetEntityConnectionStateChangeCallback("secret_lever", "Open_Secret_Door"); SetEntityConnectionStateChangeCallback("secret_lever_2", "Close_Secret_Door"); SetEntityPlayerInteractCallback("Discoveries", "Brute_Spawn", true); SetEntityPlayerInteractCallback("Locked_Door", "LockedDoor", false); PlayMusic("07_amb.ogg", true, 2, 10, 0, true); CheckPoint("check01", "PlayerStartArea_2", "CheckPoint01", "", ""); AddEntityPlayerInteractCallback("Key_Upper_Levels", "monsterscare", true); } void CheckPoint01(string &in asName, int alCount) { SetPlayerHealth(RandFloat(80, 95)); SetEntityActive("servant_brute_1", true); AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 0, ""); AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 1, ""); AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_3", 2, ""); AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_4", 3, ""); AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_5", 0, ""); AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_6", 0, ""); AddEntityCollideCallback("servant_brute_1", "MonsterOpenDoorArea", "Monster_Open_Door", true, 1); SetEntityPlayerInteractCallback("door_barricade_1", "CloseDoor", true); AddQuest("SecretDoor", "SecretDoor"); ResetProp("Locked_Door"); ResetProp("castle_5"); } void LockedDoor(string &in Entity) { SetMessage("Messages", "Locked", 0); } void Brute_Spawn(string &in asEntity) { SetEntityActive("servant_brute_1", true); AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 0, ""); AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 1, ""); AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_3", 2, ""); AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_4", 3, ""); AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_5", 0, ""); AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_6", 0, ""); AddEntityCollideCallback("servant_brute_1", "MonsterOpenDoorArea", "Monster_Open_Door", true, 1); SetEntityPlayerInteractCallback("door_barricade_1", "CloseDoor", true); AddQuest("SecretDoor", "SecretDoor"); } void Monster_Open_Door(string &in asParent, string &in asChild, int alState) { SetSwingDoorClosed("castle_5", false, false); SetSwingDoorDisableAutoClose("castle_5", true); AddPropForce("castle_5", 70.0f, 0, 0, "World"); AddTimer("", 2.0, "New_Path"); } void New_Path(string &in asTimer) { ClearEnemyPatrolNodes("servant_brute_1"); AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_7", 2, ""); AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_8", 2, ""); AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_9", 2, ""); AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_10", 2, ""); } void Open_Secret_Door(string &in Entity, int level_state) { if (level_state ==1) { SetMoveObjectState("shelf_secret_door_rot_1", 1.0f); SetMoveObjectState("secret_door", 1.0f); return; } } void Close_Secret_Door(string &in Entity, int level_state) { if (level_state ==1) { SetMoveObjectState("shelf_secret_door_rot_1", 0.0f); SetMoveObjectState("secret_door", 0.0f); SetMoveObjectState("secret_door_2", 1.0f); CompleteQuest("SecretDoor", "SecretDoor"); GiveSanityBoostSmall(); return; } } void CloseDoor(string &in asEntity) { SetSwingDoorClosed("castle_5", true, true); SetSwingDoorLocked("castle_5", true, false); AddTimer("", 0.5f, "Timer_CloseBarricade"); } void Timer_CloseBarricade(string &in asTimer) { SetSwingDoorClosed("door_barricade_1", true, true); AddTimer("", 0.5f, "Timer_LockBarricade"); } void Timer_LockBarricade(string &in asTimer) { SetEntityActive("door_barricade_1", false); SetEntityActive("door_barricade_locked_1", true); PlaySoundAtEntity("", "lock_door.snt", "Area_BarricadeLockDust", 0.0f, false); CreateParticleSystemAtEntity("", "ps_hit_dirt.ps", "Area_BarricadeLockDust", false); CreateParticleSystemAtEntity("", "ps_hit_metal.ps", "Area_BarricadeLockDust", false); AddEntityCollideCallback("Player", "MonsterActive", "Give_Up", false, 0); SetLocalVarInt("BruteInRoom", 1); } void Give_Up(string &in asParent, string &in asChild, int alState) { if(GetLocalVarInt("BruteInRoom") != 1) return; if(alState == 1) StartBangDoorEvent(); else StopBangDoorEvent(); } void StartBangDoorEvent() { SetEntityActive("servant_brute_1", false); AddTimer("BangDoor", RandFloat(1.0, 2.0f), "BangDoor"); } void StopBangDoorEvent() { RemoveTimer("BangDoor"); SetLocalVarInt("BangDoor", 0); if(GetLocalVarInt("Stop") == 2) { SetEntityActive("MonsterActive", false); } } void BangDoor(string &in asTimer) { string sEvent =asTimer; AddLocalVarInt(sEvent, 1); bool bPauseAtStep = false; float fEventSpeed = 0.5f; switch(GetLocalVarInt(sEvent)) { case 1: BangOnDoorEffects("brute", "brute/notice.snt", false); break; case 2: BangOnDoorEffects("bang2", "lurker_hit_wood.snt", true); fEventSpeed = RandFloat(0.2f, 0.8f); break; case 3: BangOnDoorEffects("bang3", "lurker_hit_wood.snt", true); fEventSpeed = RandFloat(0.2f, 0.8f); break; case 4: BangOnDoorEffects("bang4", "lurker_hit_wood.snt", true); AddLocalVarInt("Stop", 1); if(GetLocalVarInt("Stop") == 2) StopBangDoorEvent(); break; default: bPauseAtStep = true; break; } if(!bPauseAtStep) AddTimer(sEvent, fEventSpeed, sEvent); } void BangOnDoorEffects(string &in sName, string &in sSound, bool bParticle) { PlaySoundAtEntity(sName, sSound, "castle_5", 0.0f, false); if(bParticle) CreateParticleSystemAtEntity("ps"+sName, "ps_hit_wood.ps", "castle_5", false); } void monsterscare(string &in asEntity) { AddEntityCollideCallback("Player", "monsterscarearea", "monsterscare2" true, 1); SetSwingDoorClosed("castle_arched02", false, false); SetSwingDoorDisableAutoClose("castle_arched02", true); AddPropForce("castle_arched02", 70.0f, 0, 0, "World"); SetSwingDoorLocked("castle_arched02_1", false, false); SetSwingDoorClosed("castle_arched02_1", false, false); SetSwingDoorDisableAutoClose("castle_arched02_1", true); AddPropForce("castle_arched02_1", 70.0f, 0, 0, "World"); SetEntityActive("monsterscarearea", true); SetEntityActive("MonsterActive", false); } void monsterscare2(string &in asParent, string &in asChild, int alState) { SetEntityActive("servant_brute_2", true); AddEnemyPatrolNode("servant_brute_2", "monster_disable_node", 0, "run.dae_anim"); AddEntityCollideCallback("servant_brute_2", "monster_disable_area", monsterdisable", false, 1); StartPlayerLookAt("castle_arched02", 10, 10, ""); AddTimer("stoplook", 2.0, "PlayerStopLook"); GiveSanityDamage(0, true); } void PlayerStopLook(string &in asTimer) { StopPlayerLookAt(); } void OnLeave() { StopMusic( 0,0); PlayMusic("09_amb_safe.ogg", true, 2, 10, 0, true); } RE: Unexpected end of file - Cruzore - 06-20-2012 void Give_Up(string &in asParent, string &in asChild, int alState) { if(GetLocalVarInt("BruteInRoom") != 1) return; if(alState == 1) StartBangDoorEvent(); else StopBangDoorEvent(); } missing parantheses. RE: Unexpected end of file - drunkmonk - 06-20-2012 (06-20-2012, 08:55 PM)FastHunteR Wrote: void Give_Up(string &in asParent, string &in asChild, int alState)That line of script did work before I added more stuff to the script RE: Unexpected end of file - Cruzore - 06-20-2012 Sorry, misread There are no missing parantheses, and I can't find anything missing by that way. Since when is that error occuring, and what section of this code is new? RE: Unexpected end of file - drunkmonk - 06-20-2012 AddEntityPlayerInteractCallback("Key_Upper_Levels", "monsterscare", true); void monsterscare(string &in asEntity) { AddEntityCollideCallback("Player", "monsterscarearea", "monsterscare2" true, 1); SetSwingDoorClosed("castle_arched02", false, false); SetSwingDoorDisableAutoClose("castle_arched02", true); AddPropForce("castle_arched02", 70.0f, 0, 0, "World"); SetSwingDoorLocked("castle_arched02_1", false, false); SetSwingDoorClosed("castle_arched02_1", false, false); SetSwingDoorDisableAutoClose("castle_arched02_1", true); AddPropForce("castle_arched02_1", 70.0f, 0, 0, "World"); SetEntityActive("monsterscarearea", true); SetEntityActive("MonsterActive", false); } void monsterscare2(string &in asParent, string &in asChild, int alState) { SetEntityActive("servant_brute_2", true); AddEnemyPatrolNode("servant_brute_2", "monster_disable_node", 0, "run.dae_anim"); AddEntityCollideCallback("servant_brute_2", "monster_disable_area", monsterdisable", false, 1); StartPlayerLookAt("castle_arched02", 10, 10, ""); AddTimer("stoplook", 2.0, "PlayerStopLook"); GiveSanityDamage(0, true); } void PlayerStopLook(string &in asTimer) { StopPlayerLookAt(); } I think thats all the new stuff RE: Unexpected end of file - Cruzore - 06-20-2012 AddEntityPlayerInteractCallback("Key_Upper_Levels", "monsterscare", true); it's SetEntity, not AddEntity. (That's the only thing I noticed) RE: Unexpected end of file - drunkmonk - 06-20-2012 (06-20-2012, 09:13 PM)FastHunteR Wrote: AddEntityPlayerInteractCallback("Key_Upper_Levels", "monsterscare", true);oh I didn't see that and I fixed it but im still getting the same error message pop up RE: Unexpected end of file - Cruzore - 06-20-2012 AddEntityCollideCallback("servant_brute_2", "monster_disable_area", monsterdisable", false, 1); No monsterdisable function? RE: Unexpected end of file - drunkmonk - 06-20-2012 (06-20-2012, 09:22 PM)FastHunteR Wrote: AddEntityCollideCallback("servant_brute_2", "monster_disable_area", monsterdisable", false, 1);oh I completely forgot about that and now that iv added it im still get the same message RE: Unexpected end of file - Apjjm - 06-20-2012 You appear to be missing a ": AddEntityCollideCallback("servant_brute_2", "monster_disable_area", monsterdisable", false, 1); Try: AddEntityCollideCallback("servant_brute_2", "monster_disable_area", "monsterdisable", false, 1); |