Brute doesn't want to go away. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Brute doesn't want to go away. (/thread-16376.html) |
Brute doesn't want to go away. - The Shanus - 06-21-2012 Okay, so I've scripted an event, but would like the brute to despawn at the area "brute1stoparea". I'm sure there's something wrong with my script, I just can't see it. Here's my relevant script: PHP Code: void OnEnter() I get no errors, but he doesn't deactivate at the area. RE: Grunt doesn't want to go away. - Adny - 06-21-2012 Improper syntax for the endbrute1 script (syntax is the stuff inside the "()"). You have: void endbrute1(string &in asEntity) { SetEntityActive("brute1", false); } it should be void endbrute1(string &in asParent, string &in asChild, int alState) { SetEntityActive("brute1", false); } Also, you should have all callbacks under the "void OnStart()", not OnEnter. RE: Grunt doesn't want to go away. - The Shanus - 06-21-2012 (06-21-2012, 05:58 PM)andyrockin123 Wrote: Improper syntax for the endbrute1 script (syntax is the stuff inside the "()"). You have:Thanks alot. How do I know which arguments to use in the bracket? For future reference. I'm also wondering - how do I change the amount of oil in the lantern when it's picked up? There are no tutorials for it. RE: Brute doesn't want to go away. - Cruzore - 06-21-2012 SetPlayerLampOil(float afOil); max amount is 100.0f, min is 0.0f RE: Brute doesn't want to go away. - The Shanus - 06-21-2012 (06-21-2012, 06:34 PM)FastHunteR Wrote: SetPlayerLampOil(float afOil);Great, thanks a bunch. RE: Brute doesn't want to go away. - Adny - 06-21-2012 This page: http://wiki.frictionalgames.com/hpl2/amnesia/script_functions has all of the callback syntax listed; just search for the function using "ctrl+f", (for example, search entitycollidecallback). Generally, after the function is listed there will be details; most callbacks will have this afterwards: Calls a function when two entites collide. Callback syntax: void MyFunc(string &in asParent, string &in asChild, int alState) ^^ Callback syntax is what you need. The bolded part is what you need. It is note worthy that sometimes they're not fully written out, like in some cases a part will be written like: "string &in entity" instead of "string &in asEntity", but that shouldn't cause too many problems within the script RE: Brute doesn't want to go away. - The Shanus - 06-21-2012 (06-21-2012, 06:46 PM)andyrockin123 Wrote: This page:Oh, got it! So I'll just search for callback and keep going till it looks like the one I need :p Thanks mate, you've been a great help. And FastHunteR too! Always there for me +1 rep. |