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Text for a key in a NEW level - Printable Version

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+---- Thread: Text for a key in a NEW level (/thread-16391.html)



Text for a key in a NEW level - Hartmann - 06-22-2012

what does the script looks like when i have to make a text for a key. BUT in a NEW level. i cant figure it out. the key works fine but there is no text when i make the script


RE: Text for a key in a NEW level - Mooserider - 06-22-2012

Apologies, I'm not exactly sure what you mean - but if you've put the key in a lang file it would work for any level that the key is put in. If you mean making a key from one level opening a door in another, a callback in the level with the door should suffice Smile
The callback for displaying a message is SetMessage("Category", "Entry", X.0f)
X being the amount of time you want the message to be on the screen.

Edit: Also in the future you should probably post questions like this in the development support section, just a tip Smile


RE: Text for a key in a NEW level - Traggey - 06-22-2012

Wrong forum.


RE: Text for a key in a NEW level - Hartmann - 06-22-2012

(06-22-2012, 11:37 AM)Traggey Wrote: Wrong forum.
im sorry i dont know quite the forums where i have to post my threads. im new to this.


RE: Text for a key in a NEW level - Cruzore - 06-22-2012

you should specify your question, nobody here understands it. Do you want to know how to get a different key name and description or what?


RE: Text for a key in a NEW level - The Shanus - 06-22-2012

(06-22-2012, 01:09 PM)Hartmann Wrote:
(06-22-2012, 11:37 AM)Traggey Wrote: Wrong forum.
im sorry i dont know quite the forums where i have to post my threads. im new to this.
Don't worry, Traggey isn't actually that threatening. At least not after singing the Pokemon theme in Swedish.