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Kill-Player Area. - Printable Version

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Kill-Player Area. - MaZiCUT - 06-22-2012

void OnStart()
{
AddEntityPlayerCollideCallback blablabla player killarea killscript
}

void KillScript()
{
I don't know how to make this part :]
}




Please help me out Smile

I want the player to die when he collides with a special area.


RE: Kill-Player Area. - Cruzore - 06-22-2012

If you want to get the player to die often, use the below script. If he should die only once, change under AddEntityCollideCallback the false to true.
void OnStart()
{
AddEntityCollideCallback("Killareanamehere", "Player", "KillScript", false, 1);
}
void KillScript(string &in asParent, string &in asChild, int alState)
{
SetPlayerHealth(0.0f);
}