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[SCRIPT] Saving the game when the player interacts with something like a bed - Printable Version

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RE: Saving the game when the player interacts with something like a bed - Skiveo - 06-22-2012

D: now when I added a timer so he "wakes up" again but now his head won't go back to normal

void Awaken(string &in timer_name)
{
FadeIn(3);
SetPlayerActive(true);
ShowPlayerCrossHairIcons(true);
SetPlayerCrouching(false);
FadePlayerRollTo(0, 0, 150);
MovePlayerHeadPos(0, 0, 0, 2, 2);
}


RE: Saving the game when the player interacts with something like a bed - drunkmonk - 06-22-2012

Delete the MovePlayerHeadPos and try this instead
FadePlayerRollTo(0, 33,33);


RE: Saving the game when the player interacts with something like a bed - Cruzore - 06-22-2012

wrong callback syntax for the timer. the correct one is:
void Awaken(string &in asTimer)


RE: Saving the game when the player interacts with something like a bed - Skiveo - 06-23-2012

Ok, everything works perfect now thanks


RE: Saving the game when the player interacts with something like a bed - Skiveo - 06-23-2012

Huh only strange thing now is that the player bugs up and down when laying on the bed


RE: Saving the game when the player interacts with something like a bed - Your Computer - 06-23-2012

(06-23-2012, 11:38 AM)Skiveo Wrote: Huh only strange thing now is that the player bugs up and down when laying on the bed

You may have dropped the player's head too far down or at too fast of a speed.