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HPS Files - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: HPS Files (/thread-16408.html) |
HPS Files - coldron1 - 06-22-2012 Hey Guys just want a bit of help with the HPS file ![]() ![]() Sorry im new heres what ive got so far... //////////////////// // Run First time Starting map void OnStart() { AddUseItemCallback("", "Awesomekey_1", "mansion_1", "UsedKeyOnDoor", true); } void UsedKeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("mansion_1", false, true); PlaySoundAtEntity("", "unlock_door", "mansion_1", 0, false); RemoveItem("Awesomekey_1"); } { AddEntityCollideCallback("Player", "RoomTwoArea", "CollideRoomTwo", true, 1); } void CollideRoomTwo(string &in asParent, string &in asChild, int alState) { void SetSwingDoorClosed("mansion_1", true, true); } RE: HPS Files - drunkmonk - 06-22-2012 you can setup a script area on the other side of the door use an AddEntityCollideCallback for when the player enters that area the door will close behind them. something like this void OnStart() { AddEntityCollideCallback("Player", "name of the area here", "CloseDoorFunction", true, 1); } void CloseDoorFunction(string &in asParent, string &in asChild, int alState) { //you can maybe use 3 different scripts here// SetSwingDoorClosed("name of your door", true, true); //or// AddPropImpulse("name of your door", 0, 0, 10, "World"); //may need to play around with this AddPropForce("name of your door", 0, 0, 10, "World"); //may need to play around with this } |