[REQUEST] First level testers. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [REQUEST] First level testers. (/thread-16420.html) |
First level testers. - The Shanus - 06-23-2012 Please, test my CS. Okay so the first level of my CS - Hangover Of The Damned, is now pretty much done. A couple small scripts and details haven't been added just yet, but it's more or less done. If it crashes on the level door, don't worry, I've only done up to there. Also, I updated the download so it's zipped rather than having to download it all seperately. Please - constructive criticism is great! I can take any amount of it, and will use it indefinitely. A quick note - early jumpscares are to throw you off balance. Download link: http://www.mediafire.com/?vxjbpddqui0f6wi Thanks. RE: First level testers. - GoranGaming - 06-23-2012 I can test it, I will PM you a report shortly Ok, I can tell you one thing, I didnt se shit in the beginning RE: First level testers. - bored2tears - 06-23-2012 I guess I will play it. Like Goran said, I will PM you with how I felt. RE: First level testers. - The Shanus - 06-23-2012 (06-23-2012, 12:02 PM)GoranGaming Wrote: I can test it, I will PM you a report shortlyAh, I didn't realise that that wasn't your signature! I play on 1.35 brightness, I think, and it's absolutely fine. Your "bat-vision" as I like to call it, should reveal everything within a close vicinity, and there is a very well lit up chest of drawers in the first room? (06-23-2012, 01:41 PM)bored2tears Wrote: I guess I will play it. Like Goran said, I will PM you with how I felt.Thanks fellas. RE: First level testers. - Mine Turtle - 06-23-2012 This is your first custom story; so i'll try to criticize as possitively and constructively as i can. Heres my mindset throughout the story: Spoiler below!
Alot of things can be improved; and if you think this is TL;DR, when you asked for feedback, I can only say I tried. Again, this is your first custom story; yet alone your first level. I have little to judge upon, but I would recommend to have a complete story make-over, and you need to have heavy work done on the story part of this CS. Have some mapping improvements, along with some details in the several rooms. Also try implement some more sense into the environment of this CS level. A 1 level testing request is just useless, IMO. Work some more on your CS before asking for feedback on it. I suppose you asked just to see if you were goin in the right direction with mapping and such, but in the future, try to have more stuff than just a single level. Good luck with this, and I hope this helped you out to some extent! ^^ RE: First level testers. - The Shanus - 06-23-2012 I won't quote, as it'll take up too much space: But, here is my answer/answers: TL;DR Does not apply for me, especially when my own work is involved! I'm glad I got criticism like this, and hope for it again in the future :] You're correct with the level 1 testing, I was wondering about direction. But yes, to the spoiler: Storywise - don't worry! I know it makes little sense at the moment, more will be explained as the story progresses, which is generally the way in which things work out with games :p But don't take that as being cheeky. Explanations for the grunt and such do need to be added, you are correct, and that will be explained a little further with some changes to the notes. I, myself, dislike the fancy closet. I'll go through the entities again and see if I can find some shabbier ones. The man who wrote the note upstairs, and in the cave is the same man - this should become clearer with some voice acting. This man also happened to be trapped in the cell with the headless_agrippa, but attempted to escape after said agrippa became headless. I played with the thought that both this character and the one in the first room were the same, but it made no sense - so he became the body parts. The skull, indeed, cliche'd, but I thought necessary as a warning/ the fact that there is no human_head entity. The brute needs a reason, again, I agree. I'll be thinking about it, mind, the early scares are to throw the player off-balance, to assume the game will be full of said "random" jumpscares, but this is not the case - hopefully, it will keep the player on his/her toes. The stretched textures are clearly through inexperience of working with such an engine, and are rather ambitious, as well as the glitching floors/walls/ceilings. I have been going under the pretext however, that anyone who is not an amnesia mod developer, does not really notice these things, unless they are incredibly obvious. Multiple tests on friends/family have proven this. The rubble falling would be due to my lack of finding a banging noise - also, this particular scare has no reason, I will probably remove it, as I think I just wanted to try the scripting. The lights, pointless, but add a little hope/faith in the players minds as they leave the doom and gloom of the area, and make it feel less square. The tinderboxes/dust has nothing wrong with it, or right with it, and is simply there to reward those explorers, as you might have guessed, which I am fine with. Hopefully this has cleared up some stuff, and I wouldn't worry about spoilers, as I'm not ashamed of it/ am not really aiming it at you guys! But I would like to - again, stress my thanks to you for this thorough going through of my CS, I know how long it must of taken you, and am incredibly greatful. If I didn't answer anything, please let me know, and excuse me if I seemed overly confident, I am just trying to explain my CS as much as possible :] |