Basic Elevator - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Basic Elevator (/thread-16441.html) |
RE: Basic Elevator - Unearthlybrutal - 06-23-2012 void TeleportPlayer(string &in entity) { TeleportPlayer("StartPos2") FadeOut(0); } Yes, the player fades out instantly. I edited the script a little bit. If it doesn't work, post your full script here and I will fix it RE: Basic Elevator - Cruzore - 06-23-2012 Forgot the ; at TeleportPlayer, we both made the same mistake RE: Basic Elevator - Unearthlybrutal - 06-23-2012 (06-23-2012, 08:03 PM)FastHunteR Wrote: Forgot the ; at TeleportPlayer, we both made the same mistakeOoops RE: Basic Elevator - MaZiCUT - 06-23-2012 Unexpected token { at line 40,1 Even though it seems allright.. void OnStart() { AddUseItemCallback("", "Room_Key", "RoomDoor", "RoomOpened", true); AddEntityCollideCallback("Player", "ClosetShut", "ClosetShutFunc", true, 1); AddEntityCollideCallback("Player", "EasterEggOpen", "EasterEggFunc", true, 1); AddEntityCollideCallback("Player", "EasterEggActive", "EasterEggFunction", true, 1); AddEntityCollideCallback("Player", "FadeIn", "FadeInFunction", true, 1); PlayMusic("Ambient_Ghost",true,1,0,0,false); FadeOut(0); // Instantly fades the screen out. (Good for starting the game) FadeIn(20); // Amount of seconds the fade in takes FadeImageTrailTo(2, 2); FadeSepiaColorTo(100, 4); SetPlayerActive(false); FadePlayerRollTo(50, 220, 220); // "Tilts" the players head FadeRadialBlurTo(0.15, 2); SetPlayerCrouching(true); // Simulates being on the ground AddTimer("trig1", 11.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last ChangePlayerStateToNormal(); SetPlayerActive(true); FadePlayerRollTo(0, 33, 33); // Change all settings to defaults FadeRadialBlurTo(0.0, 1); FadeSepiaColorTo(0, 4); SetPlayerCrouching(false); FadeImageTrailTo(0,1); } void ButtonDownMessage(string &in entity) { SetMessage("Messages", "ElevatorDown", 0); } void FadeInFunction() { FadeIn(20); } void TeleportPlayer(string &in entity); { TeleportPlayer("StartElevator"); FadeOut(0); PlaySoundAtEntity("", "14_elevator_activate.snt", "Player", 0, true); } void EasterEggFunction(string &in asParent, string &in asChild, int alState) { SetEntityActive("EasterEggOpen", true); } void ClosetShutFunc(string &in asParent, string &in asChild, int alState) { SetSwingDoorClosed("ExorcistCloset", true, true); PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false); GiveSanityDamage(55.0f, true); } void EasterEggFunc(string &in asParent, string &in asChild, int alState) { SetSwingDoorLocked("EasterEggDoor", false, true); PlaySoundAtEntity("", "unlock_door.snt", "Player", 0, false); } void RoomOpened(string &in item, string &in door) { SetSwingDoorLocked("RoomDoor", false, true); PlaySoundAtEntity("", "unlock_door", "RoomDoor", 0, false); RemoveItem("Room_Key"); } void RoomMessage(string &in entity) { if(GetSwingDoorLocked("RoomDoor") == true) { SetMessage("Messages", "RoomMSG", 0); } } void OnEnter() { } void OnLeave() { } By the way line 1 is void OnStart() and line 40 is { RE: Basic Elevator - Cruzore - 06-23-2012 void TeleportPlayer(string &in entity); { TeleportPlayer("StartElevator"); FadeOut(0); PlaySoundAtEntity("", "14_elevator_activate.snt", "Player", 0, true); } a ; at the initiation of the function where there shouldn't be RE: Basic Elevator - MaZiCUT - 06-23-2012 (06-23-2012, 08:28 PM)FastHunteR Wrote: void TeleportPlayer(string &in entity);i did that alredy i'm having troubble with the fatal error RE: Basic Elevator - Unearthlybrutal - 06-23-2012
I edited and changed the script:
Spoiler below!
RE: Basic Elevator - MaZiCUT - 06-23-2012 Where do i put SetEntityPlayerInteractCallback("NAME OF THE BUTTON", "Interaction", false); RE: Basic Elevator - Cruzore - 06-23-2012 You put it nowhere, you change the name of the button, as it says. RE: Basic Elevator - MaZiCUT - 06-23-2012 (06-23-2012, 08:37 PM)FastHunteR Wrote: You put it nowhere, you change the name of the button, as it says.Why do i have to change the name of the button? Don't you mean the PlayerInteractCallback to Interaction? |