ITS NOT WORKING! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: ITS NOT WORKING! (/thread-16478.html) |
ITS NOT WORKING! - Jagsrs28 - 06-25-2012 I am trying to set up a cheap jump scare but it is not working. I have a brute in a cabinet his name is: servant_brute_2 Here is the script I typed: { AddEntityCollideCallback("Player", "ScriptArea_6", "CabinateScare", true, 1); } void CabinateScare(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "hurt_pant.snt", "Player", 0, false); SetEntityActive("servant_brute_2", true); AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_5", 0, "Idle"); } Whenever I walk up to the cabinet the brute is supposed to activate and pop out, But he didn't even activate (He is deactivated) I have a PathNode set up right in front of the cabinet. EDIT: I have the script area right in front of the cabinet. RE: ITS NOT WORKING! - Dutton - 06-25-2012 did you put: void OnStart() on top of: { AddEntityCollideCallback("Player", "ScriptArea_6", "CabinateScare", true, 1); } ? RE: ITS NOT WORKING! - Jagsrs28 - 06-25-2012 (06-25-2012, 09:50 AM)Dutton Wrote: did you put:Yep thats there :/ Fixed it. RE: ITS NOT WORKING! - Dutton - 06-25-2012 What was the problem? i just made a small test map with following code: void OnStart() { AddEntityCollideCallback("Player", "jumpscare1", "BruteFunc", true, 1); } void BruteFunc(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "hurt_pant.snt", "Player", 0, false); SetEntityActive("brutescare", true); } and it worked perfectly :p RE: ITS NOT WORKING! - Jagsrs28 - 06-25-2012 (06-25-2012, 10:27 AM)Dutton Wrote: What was the problem?Well It was supposed to activate when I was really close up to it and as soon as he was activated he deactivated (He's a poofer). My bad XD |