How to make the billiboard light not to be buggy? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: How to make the billiboard light not to be buggy? (/thread-16487.html) Pages:
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How to make the billiboard light not to be buggy? - clock123 - 06-25-2012 I want to make a light emitting through windows and it gets out awful , is there anyway that i can make it smooth , and not so buggy? when i'm standing near the middle of the window i'm seeing all the billiaboard light lines , and it gets out awful. i want it to get out something smooth like this ( just imagine the colour of the billiaboard light as blue): how do i do it? RE: How to make the billiboard light not to be buggy? - MaZiCUT - 06-25-2012 Move them around a little, reduce size etc. If you want them to be a real master piece you've got to spend like minimum 1 hour on them, but that is for a real master piece. RE: How to make the billiboard light not to be buggy? - clock123 - 06-25-2012 (06-25-2012, 05:48 PM)CrazyArts Wrote: Move them around a little, reduce size etc. If you want them to be a real master piece you've got to spend like minimum 1 hour on them, but that is for a real master piece.thanks for the advice is there anyway i can copy "stuff" ( items, billboards.. ) from another custom story to mine? , i want to copy these billboard lights in one story, into mine. is there a way to do it? RE: How to make the billiboard light not to be buggy? - MaZiCUT - 06-25-2012 It's not possible from what i know, plus you wouldn't learn anything from that. RE: How to make the billiboard light not to be buggy? - Your Computer - 06-25-2012 (06-25-2012, 07:26 PM)clock123 Wrote: thanks for the advice File > Export selection. File > Import objects. RE: How to make the billiboard light not to be buggy? - clock123 - 06-25-2012 (06-25-2012, 07:36 PM)Your Computer Wrote:(06-25-2012, 07:26 PM)clock123 Wrote: thanks for the advice awsome, thanks. i did it but, i see the file name on the right side of the screen, but somehow, i can't place it on my map, anyidea how? RE: How to make the billiboard light not to be buggy? - clock123 - 06-26-2012 (06-25-2012, 07:36 PM)Your Computer Wrote:(06-25-2012, 07:26 PM)clock123 Wrote: thanks for the advice i can't place the items on the map somehow, but i can see they're names on the right side of the screen. any idea how i can place them? RE: How to make the billiboard light not to be buggy? - Your Computer - 06-26-2012 I won't be able to understand what you mean without a screen shot of your issue. RE: How to make the billiboard light not to be buggy? - clock123 - 06-26-2012 (06-26-2012, 10:37 AM)Your Computer Wrote: I won't be able to understand what you mean without a screen shot of your issue.here im chosing the file i want to import into my map, it's billboard lights, compunded ( i've tried importing other things too , like furniture [ not custom , regular ] but it does the same issue as you will see below): here i've finally choosen the file i want to import into my map ( right side of the upper screen to see ), but i can't place it because it doesnt appear: RE: How to make the billiboard light not to be buggy? - Your Computer - 06-26-2012 The issue is that you're trying to import a compound (at least from what i could duplicate on my end). Destroy all selected compounds before exporting. |