Easy to answer question Can I do this? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Easy to answer question Can I do this? (/thread-16499.html) |
Easy to answer question Can I do this? - Jagsrs28 - 06-25-2012 void OnStart() { AddEntityCollideCallback("Player", "ScriptArea_8", "void FadeOut1(5);", true, 1); } Whenever I walk into ScriptArea_8 Will void FadeOut1(5) work? If not could you tell me how I would set this up? RE: Easy to answer question Can I do this? - bored2tears - 06-25-2012 No. That will not work. I am not so good at scripting yet, but try this: Code: void OnStart() The third thing in quotes is the name of the function that you have to call. This should work. RE: Easy to answer question Can I do this? - Jagsrs28 - 06-25-2012 (06-25-2012, 10:10 PM)bored2tears Wrote: No. That will not work.Thanks dude you really helped me out! It crashed at first and said I needed a ; so I added it in: void Fade(string &in asParent, string &in asChild, int alState) { FadeOut(5); } RE: Easy to answer question Can I do this? - bored2tears - 06-25-2012 (06-25-2012, 10:23 PM)Jagsrs28 Wrote: Thanks dude you really helped me out! It crashed at first and said I needed a ; so I added it in:Ah, forgot the damn semicolon. Always remember the semicolon. :3 |