[HELP] Eerie Sewers - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [HELP] Eerie Sewers (/thread-16512.html) |
[HELP] Eerie Sewers - himynamebob1 - 06-26-2012 What kind of objects and fog should I use to replicate the sewers of the original campaign? RE: [HELP] Eerie Sewers - MaZiCUT - 06-26-2012 Check how they built the original maps first. RE: [HELP] Eerie Sewers - himynamebob1 - 06-26-2012 I can access those? RE: [HELP] Eerie Sewers - AniCator - 06-26-2012 Yes, you can open them using the Level Editor. RE: [HELP] Eerie Sewers - himynamebob1 - 06-26-2012 Ahhh interesting, I'll take a look. A lot of the objects are have _corridor, where can I locate these? RE: [HELP] Eerie Sewers - MaZiCUT - 06-26-2012 STATIC OBJECTS/ENTITIES. Please use the level editor guide on the wiki or either explore it a little bit yourself, either way it's not so hard. RE: [HELP] Eerie Sewers - himynamebob1 - 06-26-2012 I meant under what category in the static objects, they ah never mind. Thanks for the help. |