Credits after dying? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Credits after dying? (/thread-16518.html) |
Credits after dying? - Wrathborn771 - 06-26-2012 Hello I was just wondering how you could make the credits pop up in the end of a custom story, when getting killed by a monster? And it would be fantastic if someone could provide me with a script that will trigger a enemy to become active when reading a note Thanks -Wrath RE: Credits after dying? - EXAWOLT - 06-27-2012 there are many ways to do this, one script like AddEntityCollideCallback("Player", "monster", "collidemonster", true, 1); void collidemonster(string &in asParent, string &in asChild, int alState) { StartCredits("29_amb_end_intense.ogg", true, "Ending", "MainCredits", 7); } like that, or you can youse the "if()" scripts that will me called when healt gone below 50, like: GetPlayerHealt(); if(script) { } RE: Credits after dying? - Wrathborn771 - 06-27-2012 (06-27-2012, 12:00 AM)EXAWOLT Wrote: there are many ways to do this, one script likeHmm ok, thanks for the reply |