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AddTimer failure - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: AddTimer failure (/thread-16543.html) |
AddTimer failure - ApeCake - 06-27-2012 Alright, so, I wanted the player to look at two things when he enters a script area (in this case, the script area is called lookatelevator). This is my code, however, things don't seem to work out too well. void OnStart() { AddEntityCollideCallback("Player", "lookatelevator", "lookatelevatorandrodpipes", true, 1); } void lookatelevatorandrodpipes(string &in asParent, string &in asChild, int alState) { SetPlayerActive(false); AddTimer("lookatpipes1", 0.5, "lookatrodpuzzle"); AddTimer("lookatpipes2", 2.5, "lookatrodpuzzle"); AddTimer("lookatpipes3", 5.5, "lookatrodpuzzle"); } void lookatrodpuzzle(string &in asTimer) { string x = asTimer; if (x == "lookatpipes1") { StartPlayerLookAt("rodpipe1", 5, 4, ""); } else if (x == "lookatpipes2") { StartPlayerLookAt("lookatthedamnpipe2daniel", 5, 4, ""); } else if (x == "lookatpipes3") { StopPlayerLookAt(); SetPlayerActive(true); } } The weird thing is, it totally ignores lookatpipes1 and lookatpipes2. How do I fix this? I think it has something to do with interfering with another AddTimer I already have in my .hps file... that is my only guess. And yes, I have checked if the names of the entities are the same in the script. RE: AddTimer failure - Cruzore - 06-27-2012 I included your code in a test map and named 2 barrels the names you got for your startplayerlookat, and a script area named as the area of your collide callback, and i can confirm that this code is definitely working. Something must be within your map. Doublecheck the names again. RE: AddTimer failure - ApeCake - 06-28-2012 Alright, I managed to get it working. The rodpipe1 and the other one were static_objects and not entities; I think that was the wrong part. So I put a script area right behind both of them and called them those names and it pretty much worked after that. |