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Suitor doesn't follow the path nodes ! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Suitor doesn't follow the path nodes ! (/thread-16578.html) |
Suitor doesn't follow the path nodes ! - Shives - 06-29-2012 Hi I've got a problem with an Suitor. He should follow some path nodes but he doesn't do it -.- What I've done wrong? My Map: http://www.gamefront.com/files/21917310/Church.map My Script: void Monster(string &in asParent, string &in asChild, int alState) { AddTimer("", 1, "Monsta"); } void Monsta(string &in asTimer) { SetPropHealth("castle_2", 0.0f); AddEntityCollideCallback("Player", "ScriptArea_33", "Hide", false, 1); AddEntityCollideCallback("Player", "ScriptArea_32", "Hide", false, 1); SetLocalVarInt("Var02", 0); SetEntityActive("enemy_suitor_2", true); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_7", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_8", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_9", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_10", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_11", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_12", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_13", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_14", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_15", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_16", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_17", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_18", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_19", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_20", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_21", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_22", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_23", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_24", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_25", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_26", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_27", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_28", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_29", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_30", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_31", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_32", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_33", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_34", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_35", 0, ""); } RE: Suitor doesn't follow the path nodes ! - Cruzore - 06-29-2012 Is there nothing else? no callback for the "Monster" function? RE: Suitor doesn't follow the path nodes ! - Shives - 06-29-2012 There is a Callback for the function, the script I#ve posted isn't the whole script. And the Callback works because "Set Prop Health" works RE: Suitor doesn't follow the path nodes ! - Cruzore - 06-29-2012 Make sure the suitor is really called enemy_suitor_2, and that you added pathnodes in the level editor and that they match the name. RE: Suitor doesn't follow the path nodes ! - Shives - 06-29-2012 Ich checked it already 5 times, I think the name isn't the problem RE: Suitor doesn't follow the path nodes ! - Cruzore - 06-29-2012 No idea then. RE: Suitor doesn't follow the path nodes ! - Your Computer - 06-29-2012 Provide the entire backtrace. Also, does the hpl.log provide any insight? |