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[SCRIPT] FATAL ERROR: No matching signatures - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] FATAL ERROR: No matching signatures (/thread-16600.html) |
FATAL ERROR: No matching signatures - Vennufius - 06-30-2012 I'm having a hard time trying to get this script to work! The problem is when I'm trying to change the map with a level door. The first map works fine, but when I'm trying to use the level door I keep on getting this message! (See the picture) ![]() Oh yeah and btw, my script looks like this atm: void OnStart () { AddEntityCollideCallback("Player", "activate_monster", "ActivateMonster", true, 1); AddEntityCollideCallback("Player", "Tp_script_1", "Tp_Active", true, -1); } void ActivateMonster(string &in asParent, string &in asChild, int alState) { SetEntityActive("servant_grunt_1", ture); } void Tp_Active(string &in asParent, string &in asChild, int alState) { SetEntityActive("Tp_Guy_1", true); AddPropForce("Tp_Guy_1", 0, 0, -10000, "World"); } RE: FATAL ERROR: No matching signatures - Cruzore - 06-30-2012 SetEntityActive("servant_grunt_1", ture); true has a typo ![]() The picture is too small, I can't see anything. So I can't help you on the main problem yet.. Make sure you got the spaces MapFile and Startpos at the level door filled. RE: FATAL ERROR: No matching signatures - Vennufius - 06-30-2012 Well isn't this just a little embarrassing... Thanks for pointing out that little mistake of mine! It works great now. |