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SCRIPT PROBLEM - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: SCRIPT PROBLEM (/thread-16623.html) |
SCRIPT PROBLEM - stinset2 - 06-30-2012 Hey, I can't get the messages to show... please help here's the script //////////////////////////// // Run first time starting map void OnStart() { SetEntityPlayerInteractCallback("old", "DoorLockedPlayer", true); PlaySoundAtEntity("", "break_glass_bottle.snt", "Player", 0, false); SetPlayerActive(false); SetPlayerCrouching(true); FadeOut(0); FadeIn(3); AddTimer("T1", 3, "Intro"); AddTimer("T2", 6, "Intro"); AddTimer("T3", 8, "Intro"); AddTimer("T4", 10, "Intro"); AddTimer("T5", 12, "Intro"); } void DoorLockedPlayer(string &in entity) { SetMessage("Messages", "oldlibrary", 4); } void Intro(string &in asTimer) { string x = asTimer; if (x == "T1") { PlaySoundAtEntity("", "react_sigh.snt", "Player", 0, false); FadeOut(3); } else if (x == "T2") { FadeIn(3); PlaySoundAtEntity("", "react_breath.snt", "Player", 0, false); StartPlayerLookAt("thing", 2, 2, ""); SetMessage("Messages", "line", 4); } else if (x == "T3") { StopPlayerLookAt(); StartPlayerLookAt("thing2", 2, 2, ""); } else if (x == "T4") { PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); StopPlayerLookAt(); SetMessage("Messages", "line1", 4); } else if (x == "T5") { SetPlayerCrouching(false); SetPlayerActive(true); } } //////////////////////////// // Run when entering map void OnEnter() { } //////////////////////////// // Run when leaving map void OnLeave() { } and here's the lang file <LANGUAGE> <RESOURCES> </RESOURCES> <CATEGORY Name="CustomStoryMain"> <Entry Name="Description">You play as a man whom's obbession with books has forced him to live alone in his massive mansion. One night when he heard a noise, he went to investigate. He gets beaten down by a creature and transported into an unknown place. </Entry> <CATEGORY Name=“Messages”> <Entry Name =“oldlibrary”>That's the old library. I don't want to go in there.</Entry> <Entry Name =“line”>What was that?</Entry> <Entry Name =“line1”>I better check it out.</Entry> </CATEGORY> </LANGUAGE> RE: SCRIPT PROBLEM - EXAWOLT - 06-30-2012 can´t find any problems with the messages, but im not familiar to your way of using timers, maybe something struggling with them? RE: SCRIPT PROBLEM - stinset2 - 06-30-2012 (06-30-2012, 04:56 PM)EXAWOLT Wrote: can´t find any problems with the messages, but im not familiar to your way of using timers, maybe something struggling with them? no, the timers worked fine... RE: SCRIPT PROBLEM - Shambles - 06-30-2012 The way you name your entries in lang files look odd to me....But I'm really new too so I cann not say much! Does the rest of lang file work? RE: SCRIPT PROBLEM - Cruzore - 06-30-2012 <Entry Name =“line1”>I better check it out.</Entry> and every other thing in the lang file: ” and “ can not be recognized, you have to use ". RE: SCRIPT PROBLEM - Your Computer - 06-30-2012 The messages don't work because he's using special quotation marks for them. Those aren't considered valid quotation marks. Edit: Ninja'd. |