Script help: Monster spawns when picked up a key - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Script help: Monster spawns when picked up a key (/thread-16627.html) |
Script help: Monster spawns when picked up a key - jakeni96 - 06-30-2012 So, I'm making my own custom story right now, and im trying to make a monster spawn exactly when you pick up a key. I've tried to make it work a couple of times, but still no results. If anyone knows how to fix this, tell me. RE: Script help: Monster spawns when picked up a key - ApeCake - 06-30-2012 There are multiple ways to do this, I prefer this one. void OnStart() { SetEntityCallbackFunc("NAMEofKEY", "OnPickup"); } void OnPickup(string &in asEntity, string &in type) { if(asEntity == "NAMEofKEY") { SetEntityActive("NAMEofYOURMONSTER", true); } } Just make sure to UNCHECK "active" under the monstername in the level editor. RE: Script help: Monster spawns when picked up a key - Cruzore - 06-30-2012 we could fix it better when you post your try, so we can just correct it and you'll see what you did wrong. RE: Script help: Monster spawns when picked up a key - jakeni96 - 07-01-2012 I got it working now BTW, i just did the string wrong. |