Keeping a safety_normal_vert door open - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Keeping a safety_normal_vert door open (/thread-16680.html) |
Keeping a safety_normal_vert door open - ApeCake - 07-02-2012 So I have this door (the one without handle and it has a skeleton head picture on it) and I want to keep it open after I did something. I used this script. SetMoveObjectState("InteractSafetyDoor", 1); However, when the door reaches the highest point (1) it starts moving down immediately and closes. How can I keep it open? RE: Keeping a safety_normal_vert door open - Cruzore - 07-02-2012 I would suggest trying it with one of these, most likely the first one first: void SetPropObjectStuckState(string& asName, int alState); void SetWheelStuckState(string& asName, int alState, bool abEffects); void SetLeverStuckState(string& asName, int alState, bool abEffects); Makes a prop\wheel\lever stuck in a certain state. asName - internal name alState - 0 = not stuck, 1 = at max, -1 = at min abEffects - use effects Edit: What was I thinking..that won't work, and I don't think you can keep that door open. RE: Keeping a safety_normal_vert door open - Your Computer - 07-02-2012 safety_normal_vert is designed to close on itself automatically. You can use wooden_slide_door instead or modify safety_normal_vert in the Model Editor and uncheck AutoMove in the user defined variables. Read below. RE: Keeping a safety_normal_vert door open - Cruzore - 07-02-2012 Actually, I just tested it out and there is a other prop of safety_normal_vert. safety_normal_vert_noauto This one doesn't close itself. RE: Keeping a safety_normal_vert door open - ApeCake - 07-02-2012 Thanks guys. That was a huge fail on my part. |