![]() |
[SCRIPT] Can't get area script to work! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Can't get area script to work! (/thread-16731.html) |
Can't get area script to work! - Amphen - 07-04-2012 Hellow I'm a new scripter and I really could need some help solving this problem. ![]() In my level editor I've made an area called "ScriptArea_1". When the player enters the area I want a barrel and a sound to appear, but whatever I do it wouldn't work! Here's my script: void onstart() { AddEntityCollideCallback("player", "ScriptArea_1", "appear", true, 1); } void appear(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "react_scare", "player", 0, false); SetEntityActive("barrel02", true); } If anyone could help me I would be very appreciated! RE: Can't get area script to work! - Cruzore - 07-04-2012 void onstart() should be named void OnStart() and might as well capitalise "player" So it is "Player" just in case RE: Can't get area script to work! - Amphen - 07-04-2012 (07-04-2012, 12:14 PM)FastHunteR Wrote: void onstart()It worked! Thx! Finally I can continue my scripting ![]() |