[SCRIPT] Help With Script Functions Not Working - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Help With Script Functions Not Working (/thread-16733.html) |
Help With Script Functions Not Working - heyitsrobert97 - 07-04-2012 Hi, I've been making a part of my map but i cannot pass it as some parts of the script are not working. ------------------------------------- When You Place the Jar in the Area it Unsticks the wheel and then you can turn it. then there is a flash and oil filled the jar. then you pick it up. However when i place the jar, i can move the wheel but it doesn't do anything :/ void placeemptyjar(string &in asItem, string &in asEntity) { SetEntityActive("glass_container_static", true); SetEntityInteractionDisabled("glass_container_static", true); SetEntityConnectionStateChangeCallback("iron_crank_1", "openoil"); SetWheelInteractionDisablesStuck("iron_crank_1", true); } void openoil(string &in asEntity, int alState) { if (alState == 1) { StartEffectFlash(0.8f, 0.6f, 3.5f); PlaySoundAtEntity("", "16_oil_drip.snt", "special_shrine_altar_1", 0.0f, false); SetEntityActive("glass_container_static", false); SetEntityActive("glass_container_oil", true); return; } } ------------------------------ 3: i'm unsure if this will work becuse i haven't been upto it because of scripts before it failing but. You Use Item On Pipe. It removes from inventory and adds local var int 1. and what i want to happen is a message saying' one more item to go' when there is 1 variable and 'thats all items' when there are 2 variables. void sendoil(string &in asParent, string &in asChild, int alState) { SetEntityActive("drop_oil", false); AddLocalVarInt("items", 1); func01(); } void sendmeat(string &in asParent, string &in asChild, int alState) { SetEntityActive("drop_meat", false); AddLocalVarInt("items", 1); func01(); } void func01() { if(GetLocalVarInt("items") == 1) { PlaySoundAtEntity("", "george_test_1_half.snt", "Player", 0, true); } else if(GetLocalVarInt("items") == 2) { PlaySoundAtEntity("", "george_test_1_complete.snt", "Player", 0, true); AddTimer("oildrop", 9.0f, "spawnoil"); SetEntityInteractionDisabled("chest_lantern", true); } } ---------------------- RE: Help With Script Functions Not Working - Cruzore - 07-04-2012 For your first problem, there is nothing wrong with it, I tested it myself(the InteractionDisabled part only of course). Make sure you chose the "fresh_meat" under entites>item, and make sure the name matches. RE: Help With Script Functions Not Working - heyitsrobert97 - 07-04-2012 (07-04-2012, 05:06 PM)FastHunteR Wrote: For your first problem, there is nothing wrong with it, I tested it myself(the InteractionDisabled part only of course). Make sure you chose the "fresh_meat" under entites>item, and make sure the name matches.Yeah I don't think you can reverse the InteractionDisabled so i just made anotherone appear for the 6 seconds then it disappears and the real one shows up without Interaction Disabled. RE: Help With Script Functions Not Working - Cruzore - 07-04-2012 for me it worked, I placed 1 meat somewhere, used it with the fireplace, that meat dissapears and a new one appears over the fire, with interaction disabled, and after some seconds you can pick it up. for your second problem, you should delete the return; and make sure the wheel starts in state 0 |