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Combining items not responding - Printable Version

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Combining items not responding - ApeCake - 07-06-2012

I was wondering if it was possible to show a custom-made message when trying to combine two items. Instead of "Combination does not work!" I want it to say "There is no need to combine these two.". I want it this way so when the player picks up a needle and a copper tube they don't instantly try to combine them and get confused when they don't get combined and think the map is bugged. I don't want the copper tube and the needle to get combined, you need them for individual things. The only thing I got so far is;

void OnStart()
{
AddCombineCallback("needle_tube", "hollow_needle", "copper_tube", "nocombineCN", false);
}


void nocombineCN(string &in asItemA, string &in asItemB)
{
//I am not sure if this is the right code for displaying the combining message
SetInventoryMessage("Messages", "nocombine", 5);

}

But when I try to combine the two nothing happens, even the "Combination does not work!" doesn't show up. I double checked and as far as I am aware are the names the same. Some help would be appreciated.


RE: Combining items not responding - drunkmonk - 07-06-2012

I can't really help much with this question as I don't know myself, but I believe the SetInventoryMessage is used for the description of the Item, not for the combination message


RE: Combining items not responding - Cruzore - 07-06-2012

Have you looked on this tutorial yet? Might be something you're doing wrong:
http://wiki.frictionalgames.com/hpl2/tutorials/level_editor/combininghammerchipperjenniferorange


RE: Combining items not responding - ApeCake - 07-06-2012

Yes I have, that was my first thought, however I still have this problem.


RE: Combining items not responding - Damascus - 07-07-2012

Try putting this in an inventory.hps file instead of your map script.

Keep in mind that inventory.hps uses OnGameStart() instead of OnStart()