main (33,47) : ERR : Expected ')' or ',' - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: main (33,47) : ERR : Expected ')' or ',' (/thread-16807.html) |
main (33,47) : ERR : Expected ')' or ',' - Shives - 07-07-2012 main (180,3) : ERR : A function with the same name and parameters already exist main (73,32) : ERR :Expected ')' or ',' I already looked for the mistake in the whole script, I couldn't find it. I'm the biggest noob in the world in fixing mistakes. What I've done wrong this time? My Script: //////////////////////////// // Run first time starting map void OnStart() { AddEntityCollideCallback("Player", "ScriptArea_12", "Whoa", true, 1); SetLightVisible("SpotLight_11", false); SetEntityPlayerInteractCallback("castle_1", "insanity", true); AddEntityCollideCallback("Player", "ScriptArea_35", "Insanity", true, 1); SetEntityConnectionStateChangeCallback("Lever_3", "Lever"); AddUseItemCallback("", "ItemLever_1", "Block", "UseLever", true); AddEntityCollideCallback("Player", "ScriptArea_1", "End", true, 1); AddEntityCollideCallback("Player", "ScriptArea_11", "Wind", true, 1); AddEntityCollideCallback("Player", "ScriptArea_2", "Noise", true, 1); AddEntityCollideCallback("castle_1", "ScriptArea_18", "In", true, 1); AddEntityCollideCallback("enemy_suitor_2", "ScriptArea_31", "Var", true, 1); AddEntityCollideCallback("enemy_suitor_2", "ScriptArea_18", "Activemaka", true, 1); AddEntityCollideCallback("Player", "ScriptArea_3", "Noisetwo", true, 1); AddEntityCollideCallback("Player", "ScriptArea_4", "Noisethree", true, 1); AddEntityCollideCallback("Player", "ScriptArea_5", "Suitor", true, 1); AddEntityCollideCallback("enemy_suitor_1", "ScriptArea_6", "diss", true, 1); AddEntityCollideCallback("Player", "ScriptArea_6", "door", true, 1); AddEntityCollideCallback("Player", "ScriptArea_8", "Noisefour", true, 1); AddEntityCollideCallback("Player", "ScriptArea_9", "Noisefive", true, 1); AddEntityCollideCallback("Player", "ScriptArea_10", "Noisesix", true, 1); AddEntityCollideCallback("Player", "ScriptArea_29", "MonsterArea", true, 1); AddEntityCollideCallback("Player", "ScriptArea_30", "Monster", true, 1); AddEntityCollideCallback("Player", "ScriptArea_17", "book", true, 1); AddEntityCollideCallback("book_bible_1", "ScriptArea_34", "damagebook", true, 1); AddEntityCollideCallback("Player", "ScriptArea_37", "enable", true, 1); AddEntityCollideCallback("Player", "ScriptArea_36", "enable", true, 1); AddEntityCollideCallback("Player", "ScriptArea_41", "disable", true, 1); AddEntityCollideCallback("Player", "ScriptArea_40", "disable", true, 1); AddEntityCollideCallback("chair_nice01_9", "ScriptArea_42", "chairdamage", true, 1); AddEntityCollideCallback("Player", "ScriptArea_15", "chair", true, 1); } void Lever(string &in asEntity, int alState) { if (alState == 1) { CreateParticleSystemAtEntity("", "ps_dust_falling.ps", "ScriptArea_24", false); ConnectEntities("door_connection", "Lever_3", "Secret", false, 1, "CreateDust"); CreateParticleSystemAtEntity("", "ps_dust_falling.ps", "ScriptArea_25", false); CreateParticleSystemAtEntity("", "ps_dust_falling.ps", "ScriptArea_26", false); CreateParticleSystemAtEntity("", "ps_dust_falling.ps", "ScriptArea_27", false); CreateParticleSystemAtEntity("", "ps_dust_falling.ps", "ScriptArea_28", false); } } void UseLever(string &in asItem, string &in asEntity) { SetEntityActive("Lever_1", true); SetEntityActive("Lever", false); SetEntityActive("Block", false); PlaySoundAtEntity("wind", "01_whirl.snt", "ScriptArea_19", 0, false); } void End(string &in asParent, string &in asChild, int alState) { StartCredits("Endcredits.ogg", false, "Ending", "MainCredits", 1); } void enable(string &in asParent, string &in asChild, int alState) { SetEnemyDisabled("enemy_suitor_2", false); } void disable(string &in asParent, string &in asChild, int alState) { SetEnemyDisabled("enemy_suitor_2", true); } void chairdamage(string &in asParent, string &in asChild, int alState) { GiveSanityDamage(1.0f, true); } void chair(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity(enabled.snt", "chair_nice01_9", 0, false); SetEntityActive("chair_nice01_9", true); } void Noise(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity(Windig.snt", "ScriptArea_39", 0, false); CreateParticleSystemAtEntity("", "ps_dust_push_15.ps", "ScriptArea_38", false); } void Noise(string &in asParent, string &in asChild, int alState) { CreateParticleSystemAtEntity("", "ps_dust_whirl.ps", "ScriptArea_21", false); CreateParticleSystemAtEntity("", "ps_dust_whirl_large.ps", "ScriptArea_20", false); AddTimer("", 7, "stop"); FadeInSound("wind", 2.0f, false); PlaySoundAtEntity("wind", "01_whirl.snt", "ScriptArea_19", 0, false); } void stop(string &in asTimer) { StopSound("wind", 2.0f); } void Noisetwo(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "Timid.snt", "ScriptArea_22", 0, false); } void Noisethree(string &in asParent, string &in asChild, int alState) { GiveSanityDamage(1.0f, true); PlaySoundAtEntity("", "Bahro.snt", "ScriptArea_23", 0, false); } void Suitor(string &in asParent, string &in asChild, int alState) { GiveSanityDamage(1.0f, true); SetEntityActive("enemy_suitor_1", true); AddEnemyPatrolNode("enemy_suitor_1", "PathNodeArea_1", 0, ""); AddEnemyPatrolNode("enemy_suitor_1", "PathNodeArea_2", 0, ""); AddEnemyPatrolNode("enemy_suitor_1", "PathNodeArea_3", 0, ""); AddEnemyPatrolNode("enemy_suitor_1", "PathNodeArea_4", 0, ""); AddEnemyPatrolNode("enemy_suitor_1", "PathNodeArea_5", 0, ""); } void diss(string &in asParent, string &in asChild, int alState) { PlayMusic("Church.ogg", true, 0.7, 3, 0, true); SetEntityActive("enemy_suitor_1", false); } void door(string &in asParent, string &in asChild, int alState) { PlayMusic("stayout.ogg", false, 70, 0, 0, true); SetSwingDoorDisableAutoClose("Door_1", true); SetSwingDoorClosed("Door_1",false, true); AddPropForce("Door_1", 0, 0, -5220, "world"); CreateParticleSystemAtEntity("", "ps_dust_paper_blow.ps", "particle", false); PlaySoundAtEntity("", "scare_wind.snt", "Player", 0, false); PlaySoundAtEntity("", "scare_tingeling.snt", "Player", 0, false); } void Noisefour(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "Page.snt", "Player", 0, false); } void Noisefive(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "Timid.snt", "Player", 0, false); } void MonsterArea(string &in asParent, string &in asChild, int alState) { SetEntityActive("ScriptArea_30", true); } void Monster(string &in asParent, string &in asChild, int alState) { AddTimer("", 1, "Monsta"); } void Monsta(string &in asTimer) { SetPropHealth("castle_2", 0.0f); AddEntityCollideCallback("Player", "ScriptArea_33", "Hide", false, 1); AddEntityCollideCallback("Player", "ScriptArea_32", "Hide", false, 1); SetLocalVarInt("Var02", 0); SetEntityActive("enemy_suitor_2", true); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_7", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_8", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_9", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_10", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_11", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_12", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_13", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_14", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_15", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_16", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_17", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_18", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_19", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_20", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_21", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_22", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_23", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_24", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_25", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_26", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_27", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_28", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_29", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_30", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_31", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_32", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_33", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_34", 0, ""); AddEnemyPatrolNode("enemy_suitor_2", "PathNodeArea_35", 0, ""); } void Noisetwo(string &in asParent, string &in asChild, int alState) { SetEntityActive("ScriptArea_31", true); } void Var(string &in asParent, string &in asChild, int alState) { AddEntityCollideCallback("Player", "ScriptArea_33", "Hide", false, 1); AddEntityCollideCallback("Player", "ScriptArea_32", "Hide", false, 1); SetEntityActive("ScriptArea_32", true); SetEntityActive("ScriptArea_33", true); AddLocalVarInt("Var02", 1); EnemyDissapea(); } void Hide(string &in asParent, string &in asChild, int alState) { SetEntityActive("ScriptArea_32", false); SetEntityActive("ScriptArea_33", false); AddLocalVarInt("Var02", 1); EnemyDissapea(); } void EnemyDissapea() { if(GetLocalVarInt("Var02") == 2) { FadeEnemyToSmoke("enemy_suitor_2", true); } else { AddTimer("", 2, "Monsta"); } } void In(string &in asParent, string &in asChild, int alState) { GiveSanityDamage(10.0f, true); PlaySoundAtEntity("", "Horror.snt", "Player", 0, false); } void book(string &in asParent, string &in asChild, int alState) { SetPropStaticPhysics("book_bible_1", false); } void damagebook(string &in asParent, string &in asChild, int alState) { GiveSanityDamage(1.0f, true); } void Whoa(string &in asParent, string &in asChild, int alState) { SetLightVisible("SpotLight_11", true); PlaySoundAtEntity("", "Glow.snt", "Player", 0, false); AddTimer("", 4, "Glow"); AddTimer("", 2, "Damage"); } void Damage(string &in asTimer) { GiveSanityDamage(1.0f, true); } void Glow(string &in asTimer) { PlaySoundAtEntity("", "wholeGlow.snt", "Player", 0, false); AddTimer("", 2, "Stop"); } void Stop(string &in asTimer) { SetLightVisible("SpotLight_11", false); } //////////////////////////// // Run when entering map void OnEnter() { PlayMusic("23_amb.ogg", true, 0.7, 3, 0, true); FadeOut(0); FadeIn(8); } //////////////////////////// // Run when leaving map void OnLeave() { } RE: main (33,47) : ERR : Expected ')' or ',' - FlawlessHappiness - 07-07-2012 I guess it believes that 'void stop' and 'void Stop' is the same... So capitalizing won't seperate them... try: void Stop_1, void Stop_2 etc. The second one is pretty hard to spot, if i can't see what line number i am at.. EDIT: You missed a " PlaySoundAtEntity("enabled.snt", "chair_nice01_9", 0, false); RE: main (33,47) : ERR : Expected ')' or ',' - Shives - 07-07-2012 Now he says: main(260,1) : ERR : Unexpected end of file RE: main (33,47) : ERR : Expected ')' or ',' - FlawlessHappiness - 07-07-2012 Then i guess it is a missing " more... it usually is... Got one more PlaySoundAtEntity(Windig.snt", "ScriptArea_39", 0, false); PlaySoundAtEntity("Windig.snt", "ScriptArea_39", 0, false); RE: main (33,47) : ERR : Expected ')' or ',' - Shives - 07-07-2012 thx, it works RE: main (33,47) : ERR : Expected ')' or ',' - FlawlessHappiness - 07-07-2012 Always those damn " |