FATAL ERROR, fixed but still alert [SOLVED] - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: FATAL ERROR, fixed but still alert [SOLVED] (/thread-16808.html) |
FATAL ERROR, fixed but still alert [SOLVED] - FlawlessHappiness - 07-07-2012 Simple error: (299, 1) : INFO : Compiling void Insanity_1(string&in) (305, 51) : ERR : Expected ')' or ',' (306, 51) : ERR : Expected ')' or ',' (307, 51) : ERR : Expected ')' or ',' (308, 51) : ERR : Expected ')' or ',' (309, 51) : ERR : Expected ')' or ',' (310, 51) : ERR : Expected ')' or ',' (311, 51) : ERR : Expected ')' or ',' (312, 51) : ERR : Expected ')' or ',' (313, 51) : ERR : Expected ')' or ',' And here is "Insanity_1" void Insanity_1(string &in asEntity) { FadeOut(0); TeleportPlayer("PlayerStartArea_1"); FadeIn(1); SetPropActiveAndFade("insanity_1_slime_1", true, 7f); < Those are what it is pointing to... but they are SetPropActiveAndFade("insanity_1_slime_2", true, 7f); right there SetPropActiveAndFade("insanity_1_slime_3", true, 7f); SetPropActiveAndFade("insanity_1_slime_4", true, 7f); SetPropActiveAndFade("insanity_1_slime_5", true, 7f); SetPropActiveAndFade("insanity_1_slime_6", true, 7f); SetPropActiveAndFade("insanity_1_slime_7", true, 7f); SetPropActiveAndFade("insanity_1_slime_8", true, 7f); SetPropActiveAndFade("insanity_1_slime_9", true, 7f); StartScreenShake(0.4, 120, 0, 0); PlaySoundAtEntity("", "guardian_distant", "Player", 0.5f, false); } So what am i supposed to do? Right in the moment it has no map cache.. So i can't delete that RE: FATAL ERROR, fixed but still alert - Apjjm - 07-07-2012 If you are using "f" to indicate a float, it must follow a number with a decimal point. I.e: 7.0f rather than 7f RE: FATAL ERROR, fixed but still alert[SOLVED] - FlawlessHappiness - 07-07-2012 Thaaaank you ^_^ |