Turning a decal into a entity - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Turning a decal into a entity (/thread-16839.html) |
Turning a decal into a entity - ApeCake - 07-08-2012 I want decals to appear when something happens. However, you can't set a decal (in)active. So I took a peek at the last part of Nepsis, because that map has suddenly appearing decals. Turns out, those weren't decals, those were entities. So now I am wondering, how can I turn a decal (dirt_coal to be exact) into a .ent file? I couldn't find a tutorial on this and I have no experience outside the level editor... Thanks in advance. RE: Turning a decal into a entity - Your Computer - 07-08-2012 Model Editor. RE: Turning a decal into a entity - ApeCake - 07-08-2012 The model editor seems to be only opening .ent files... I can't select the decal. RE: Turning a decal into a entity - Your Computer - 07-08-2012 File > Import Mesh. RE: Turning a decal into a entity - ApeCake - 07-08-2012 With import mesh I can only open .dae files, how do I turn the decal (.dds/.mat) into a .dae? RE: Turning a decal into a entity - Your Computer - 07-08-2012 Oh, you didn't mean static objects > decals? You'll have to make your own mesh and apply a decal texture to it. RE: Turning a decal into a entity - MaZiCUT - 07-08-2012 I'd say using something like 3ds Max or Maya, remember that you need the OpenCollada plugin for Maya to export models into .dae RE: Turning a decal into a entity - ApeCake - 07-08-2012 Okay, I now used Static Objects > decals > filth_rust01 and made it into a .ent. Problem is, I can set it inactive in the level editor, but it still shows up in the level editor and in-game. Some help would be appreciated. RE: Turning a decal into a entity - Statyk - 07-08-2012 Open the entity in ModelEditor and go to Edit > User Defined Variables. Change Type to: Object And SubType to: Static Save and you should be good to go. RE: Turning a decal into a entity - ApeCake - 07-09-2012 I think it's working now. Thanks! Wait don't abandon this thread yet Statyk, take this rep with you! |