[SCRIPT] Exploding door - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Exploding door (/thread-16894.html) |
Exploding door - Lizard - 07-11-2012 Hey guys, I have done this scripts before, but this time, i just can't get the door to explode (break) SetEntityPlayerInteractCallback("CellarKey_2", "AreaActive", true); AddEntityCollideCallback("Player", "ExplodingDoorArea_1", "Explode2", true, 1); void AreaActive(string &in asParent, string &in asChild, int alState) { SetEntityActive("ExplodingDoorArea_1", true); } void Explode2(string &in asParent, string &in asChild, int alState) { SetPropHealth("ExplodingDoor_1", 0); CreateParticleSystemAtEntity("", "ps_area_fog_falling", "ExplodingDoor_1", false); PlaySoundAtEntity("", "break_wood", "ExplodingDoor_1", 0, false); PlaySoundAtEntity("", "react_scare", "Player", 0, false); GiveSanityDamage(10, true); } Can you help me out on this one RE: Exploding door - Cruzore - 07-11-2012 wrong callback syntax: the callback syntax of SetEntityPlayerInteractCallback should be: void MyFunc(string &in asEntity) RE: Exploding door - Kazakarumariou - 07-11-2012 NEVERMIND I GOT NINJA'D Spoiler below!
RE: Exploding door - Cruzore - 07-11-2012 correction: it should be string &in asEntity, not string& RE: Exploding door - Lizard - 07-11-2012 Thanks. I just copied it from another hps file, but apparently forgot to edit all 100% I have stop scripting, when im sleepy |