[SCRIPT] Message on door and StopPlayerLookAt - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Message on door and StopPlayerLookAt (/thread-16935.html) Pages:
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Message on door and StopPlayerLookAt - CreatAr - 07-13-2012 Hi there, I'm currently working on my first custom story. I'm new to scripting and in need of some help. The 2 things that I need help with is, making a message appear when you try to open a locked door, and making the player to be able to look around freely again after using a PlayerLookAt script. Those 2 scripts are the ones not working. Here's my lang and hps files. /////////////////////////// //Run first time starting map void OnStart() { AddUseItemCallback("", "bigroomdoorkey_1", "bigroomdoor", "UsedKeyOnDoor", true); } void KeyFunc (string &in asEntity, string &in type) { SetEntityActive("servant_brute_1", true); StartPlayerLookAt("servant_brute_1", 15, 15, ""); AddTimer("monstertimer", 2, "monstertimer"); ShowEnemyPlayerPosition("servant_brute_1"); } void mostertimer(string &in asTimer) { StopPlayerLookAt(); } void UsedKeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("bigroomdoor", false, true); PlaySoundAtEntity("", "unlock_door", "bigroomdoor", 0, false); RemoveItem("bigroomdoorkey_1"); } void DoorIsLocked(string &in asEntity) { if(GetSwingDoorLocked("bigroomdoor") == true) { SetMessage("Messages", "thedoorislocked", 0); } } //////////////////////////// // Run when entering map void OnEnter() { } /////////////////////////// // Run when leaving map void OnLeave() { } ___________________________________________________________________________ <LANGUAGE> <RESOURCES> </RESOURCES> <CATEGORY Name="CustomStoryMain"> <Entry Name="Description">You are Michael, you are nineteen years old and your parents have gone away for a vacation over the weekend.[br][br] When you wake up the first morning that you are alone you notice that there is something strange going on with your house.</Entry> </CATEGORY> <CATEGORY Name="Inventory"> <Entry Name="ItemName_bigroomdoorkey">Big Room Door Key</Entry> <Entry Name="ItemDesc_bigroomdoorkey">Key to the door in the big room</Entry> </CATEGORY> <CATEGORY Name=“Messages”> <Entry Name =“thedoorislocked”>The door is locked, I think the key should be around here somewhere</Entry> </CATEGORY> </LANGUAGE> RE: Message on door and StopPlayerLookAt - Your Computer - 07-13-2012 For starters, you're going to need to set a SetEntityPlayerInteractCallback for DoorIsLocked. Secondly, you should use the parameter for DoorIsLocked instead of explicitly providing the name. Finally, you have special quotation marks in your LANG file; these are not considered proper quotation marks by the engine. RE: Message on door and StopPlayerLookAt - Ermu - 07-13-2012 (07-13-2012, 10:27 AM)CreatAr Wrote: void mostertimer(string &in asTimer)Dem typos. It should be "monstertime", which is called in the AddTimer. RE: Message on door and StopPlayerLookAt - CreatAr - 07-13-2012 Thanks both of you! However, " For starters, you're going to need to set a SetEntityPlayerInteractCallback for DoorIsLocked. Secondly, you should use the parameter for DoorIsLocked instead of explicitly providing the name." I don't understand this, im really new to scripting. I changed the typos and the quotation marks, the message on the door showed up, however im still locked at looking on the brutes spawnlocation. RE: Message on door and StopPlayerLookAt - SilentStriker - 07-14-2012 KeyFunc and DoorIsLocked how do you call them? Since in the script you have no callback/function that calls KeyFunc and DoorIsLocked. What YourComputer means about parameters is that on GetSwingDoorLocked you should write asEntity instead of "bigroomdoor" Parameters is these: (string &in asEntity) RE: Message on door and StopPlayerLookAt - CreatAr - 07-14-2012 The message on the door is working fine now, it was just the quotation marks. However the StopPlayerLookAt isn't. So that's the help I need now EDIT: I misread your post, what do you mean by how do I call them? Do you mean in the level editor? RE: Message on door and StopPlayerLookAt - SilentStriker - 07-14-2012 (07-14-2012, 12:54 AM)CreatAr Wrote: The message on the door is working fine now, it was just the quotation marks. However the StopPlayerLookAt isn't. So that's the help I need nowSince you don't have any function calling KeyFunc and DoorIsLocked then I would guess they are called from the level editor? RE: Message on door and StopPlayerLookAt - CreatAr - 07-14-2012 Um, I think so I guess, I'm really new to scripting, I have written DoorIsLocked in the PlayerInteractCallback tab for the door. And KeyFunc in the CallbackFunc tab for the key that triggers the brute. RE: Message on door and StopPlayerLookAt - SilentStriker - 07-14-2012 Yepp that's what I thought Here's your problem with the timer void mostertimer it should be monstertimer RE: Message on door and StopPlayerLookAt - CreatAr - 07-14-2012 Another typo damn It's good to have someone else look at it. Because you might have stared to much on it to see the problems ^^ Thanks alot! |