No matching signatures to 'OnStart()' - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: No matching signatures to 'OnStart()' (/thread-16939.html) |
No matching signatures to 'OnStart()' - Lizard - 07-13-2012 Hey guys my game keeps saying that a signature is missing for OnStart and that there is an Unexpected end of file on the end of void OnLeave() Can you help me on this one? ////////////////////////////// //Run first entering map void OnStart() { AddEntityCollideCallback("Player", "LightOutArea_1", "KillTheLight", true, 1); AddEntityCollideCallback("Player", "ArmourArea_1", "ArmourScare", true, 1); SetEntityPlayerInteractCallback("potion_sanity_1", "ActivateArea", true); AddEntityCollideCallback("Player", "ArmourArea_2", "ArmourScare2", true, 1); AddUseItemCallback("", "key_torture_chamber_1", "prison_4", "UsedKeyOnDoor", true); } void KillTheLight(string &in asParent, string &in asChild, int alState) { SetLampLit("torch_static01_1", false, true); SetLampLit("torch_static01_2", false, true); SetLampLit("torch_static01_3", false, true); SetLampLit("torch_static01_4", false, true); SetLampLit("torch_static01_5", false, true); SetLampLit("torch_static01_6", false, true); SetLampLit("torch_static01_7", false, true); SetLampLit("torch_static01_8", false, true); SetLampLit("torch_static01_9", false, true); SetLampLit("torch_static01_10", false, true); SetLampLit("torch_static01_11", false, true); SetLampLit("torch_static01_12", false, true); SetLampLit("torch_static01_13", false, true); SetLampLit("torch_static01_14", false, true); SetLampLit("torch_static01_15", false, true); SetLampLit("torch_static01_16", false, true); PlaySoundAtEntity("", "scare_wind", "Player", 0, false); GiveSanityDamage(10, true); } void ArmourScare(string &in asParent, string &in asChild, int alState) { SetEntityActive("armour_rusty_complete_1", true); SetEntityActive("armour_rusty_complete_4", true); PlaySoundAtEntity("", "24_iron_maiden", "Player", 0, false); GiveSanityDamage(10, true); } void ActivateArea(string &in asEntity) { SetEntityActive("ArmourArea_2", true); } void ArmourScare2(string &in asParent, string &in asChild, int alState) { SetEntityActive("armour_rusty_complete_2", true); SetEntityActive("armour_rusty_complete_3", true); SetEntityActive("armour_rusty_complete_1", false); SetEntityActive("armour_rusty_complete_4", false); PlaySoundAtEntity("", "24_iron_maiden", "Player", 0, false); GiveSanityDamage(10, true); } void UsedKeyOnDoor(string &in asItem, string &in asEntity { SetSwingDoorLocked("prison_4", false, true); PlaySoundAtEntity("", "unlock_door", "prison_4", 0, false); RemoveItem("key_torture_chamber_1"); } ////////////////////////////// //Run when entering map void OnEnter() { } ////////////////////////////// //Run when leaving map void OnLeave() { } RE: No matching signatures to 'OnStart()' - Rapture - 07-13-2012 You forget the end parentheses on void UsedKeyOnDoor(string &in asItem, string &in asEntity RE: No matching signatures to 'OnStart()' - Lizard - 07-13-2012 thanks RE: No matching signatures to 'OnStart()' - Ongka - 07-13-2012 Just something to make the script clearer: Code: for(int i=1;i<=16;i++) It does the same but takes up less space. |