[SCRIPT] Not again ): - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Not again ): (/thread-16960.html) |
Not again ): - Lizard - 07-14-2012 Hey guys last time i had this problem i found out out, thanks to Rapture, that i missed an end parentheses, but this time i can't see what the problem is
Error messeage: signature is missing for OnStart and that there is an Unexpected end of file on the end of void OnLeave() ////////////////////////////// //Run first entering map void OnStart() { AddEntityCollideCallback("Player", "LightOutArea_1", "KillTheLight", true, 1); AddEntityCollideCallback("Player", "ArmourArea_1", "ArmourScare", true, 1); SetEntityPlayerInteractCallback("key_torture_chamber_1", "ActivateArea", true); AddEntityCollideCallback("Player", "ArmourArea_2", "ArmourScare2", true, 1); AddUseItemCallback("", "key_torture_chamber_1", "prison_4", "UsedKeyOnDoor", true); AddEntityCollideCallback("Player", "VoiceArea_1", "MonsterRoar", true, 1); AddEntityCollideCallback("Player", "BodyVoiceArea_1", "BodyVoice", true, 1); AddEntityCollideCallback("Player", "SlammingDoorArea_2", "SlammingDoor2", true, 1); AddEntityCollideCallback("Player", "SlammingDoorArea_2", "SlammingDoor2", true, 1); AddEntityCollideCallback("Player", "MonsterArea_1", "ActivateMonster", true, 1); } void KillTheLight(string &in asParent, string &in asChild, int alState) { SetLampLit("torch_static01_1", false, true); SetLampLit("torch_static01_2", false, true); SetLampLit("torch_static01_3", false, true); SetLampLit("torch_static01_4", false, true); SetLampLit("torch_static01_5", false, true); SetLampLit("torch_static01_6", false, true); SetLampLit("torch_static01_7", false, true); SetLampLit("torch_static01_8", false, true); SetLampLit("torch_static01_9", false, true); SetLampLit("torch_static01_10", false, true); SetLampLit("torch_static01_11", false, true); SetLampLit("torch_static01_12", false, true); SetLampLit("torch_static01_13", false, true); SetLampLit("torch_static01_14", false, true); SetLampLit("torch_static01_15", false, true); SetLampLit("torch_static01_16", false, true); PlaySoundAtEntity("", "scare_wind", "Player", 0, false); GiveSanityDamage(15, true); } void ArmourScare(string &in asParent, string &in asChild, int alState) { SetEntityActive("armour_rusty_complete_1", true); SetEntityActive("armour_rusty_complete_4", true); PlaySoundAtEntity("", "24_iron_maiden", "Player", 0, false); GiveSanityDamage(20, true); } void ActivateArea(string &in asEntity) { SetEntityActive("ArmourArea_2", true); } void ArmourScare2(string &in asParent, string &in asChild, int alState) { SetEntityActive("armour_rusty_complete_2", true); SetEntityActive("armour_rusty_complete_3", true); SetEntityActive("armour_rusty_complete_1", false); SetEntityActive("armour_rusty_complete_4", false); PlaySoundAtEntity("", "24_iron_maiden", "Player", 0, false); GiveSanityDamage(20, true); } void UsedKeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("prison_4", false, true); PlaySoundAtEntity("", "unlock_door", "prison_4", 0, false); RemoveItem("key_torture_chamber_1"); } void MonsterRoar(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "insanity_monster_roar01", "Player", 0, false); PlaySoundAtEntity("", "react_pant2", "Player", 0, false); } void BodyVoice(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "scare_male_terrified1", "ritual_prisoner_1", 0, false); PlaySoundAtEntity("", "react_pant1", Player", 0, false); StartPlayerLookAt("ritual_prisoner_1", 3, 5, ""); StopPlayerLookAt(); GiveSanityDamage(5, true); } void SlammingDoor2(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "scare_slam_door", "prison_7", 0, false); } void ActivateMonster(string &in asParent, string &in asChild, int alState) { SetEntityActive("servant_grunt_1", true); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0, "idle"); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, "idle"); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, "idle"); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, "idle"); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, "idle"); GiveSanityDamage(10, true); } ////////////////////////////// //Run when entering map void OnEnter() { } ////////////////////////////// //Run when leaving map void OnLeave() { } RE: Not again ): - FlawlessHappiness - 07-14-2012 Usually it is these: " And i found it: PlaySoundAtEntity("", "react_pant1", Player", 0, false);
should be
PlaySoundAtEntity("", "react_pant1", "Player", 0, false);
RE: Not again ): - Lizard - 07-14-2012 Thanks man. Would have taken me a long time to find that RE: Not again ): - FlawlessHappiness - 07-14-2012 Just look out for the " when it says "Unexpected end of file" RE: Not again ): - Lizard - 07-14-2012 I will, thanks man... I wonder if some of you could help me with this aswell. I've done it alot of times, but this time the sound just won't play. I don't get any error messeages, and I also checked if i used the wrong syntax, but to me all seems to be right. void OnStart() { AddEntityCollideCallback("Player", "VoiceArea_1", "MonsterRoar", true, 1); AddEntityCollideCallback("Player", "BodyVoiceArea_1", "BodyVoice", true, 1); } void MonsterRoar(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "insanity_monster_roar01.ogg", "Player", 0, false); PlaySoundAtEntity("", "react_pant2.ogg", "Player", 0, false); } void BodyVoice(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "scare_male_terrified1.ogg.", "ritual_prisoner_1", 0, false); PlaySoundAtEntity("", "react_pant1.ogg", "Player", 0, false); GiveSanityDamage(5, true); } PS. I also tryed without the .ogg at the soundfiles RE: Not again ): - FlawlessHappiness - 07-14-2012 Which of the sounds? All of them? Edit: Well i guess the sounds you are playing are NOT .ogg sounds. Instead write .snt. or dont even write an extension .ogg is for music files RE: Not again ): - Lizard - 07-14-2012 yes, all of them Edit: Normaly i dont use the .ogg or .snt, but since it did not work, i tried to put the . ogg on, but that did not work either, and it is .ogg files RE: Not again ): - SilentStriker - 07-14-2012 Just don't write an extension and you should be fine. But remember to use the .snt files of the sound when using PlaySoundAtEntity |