Multiple entities in script selection - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Multiple entities in script selection (/thread-16993.html) |
Multiple entities in script selection - FlawlessHappiness - 07-15-2012 I'm pretty sure i've seen this somewhere, But in my map i have a lot of light entities that does some changes in a loop-timer. As the level expands I'm going to use more light entities. Instead of writing all the light entities inside the script one line by one, isn't there then a way to highlight them all in 1 line? Like "Spotlight_"+ and something more... i don't know what to put after... (The reason my level is expanding is because i took one of the maps in my CS, copied it, and made it destroyed, so you are coming back to that map, and recognizing it, but it is destroyed.) RE: Multiple entities in script selection - Ongka - 07-15-2012 Code: for(int i=1;i<=10;i++) //If you have 10 lights RE: Multiple entities in script selection - FlawlessHappiness - 07-15-2012 YAY!! Thank! Saved my day! This would've been a loooong script Your awesome! RE: Multiple entities in script selection - Ongka - 07-15-2012 No problem, if you have other questions feel free to ask |