Jump scare script problem - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Jump scare script problem (/thread-17005.html) |
Jump scare script problem - liamthespy - 07-16-2012 this is the relevant part of the script AddEntityCollideCallback("Player", "firstscare", "closetcorpse", true, 1); } void closetcorpse(string &in item) { SetEntityActive("closetcorpse", true); PlaySoundAtEntity("", "guardian_activated.snt", "closetcorpse", 0, false); } the player walks into the firstscare scriptarea and the closetcorpse activates, or at least that's what is supposed to happen. I have everything punctuated right, what is wrong? RE: Jump scare script problem - Ongka - 07-16-2012 void closetcorpse(string &in asParent, string &in asChild, int alState) { SetEntityActive("closetcorpse", true); PlaySoundAtEntity("", "guardian_activated.snt", "closetcorpse", 0, false); } It should be like this RE: Jump scare script problem - liamthespy - 07-16-2012 oh, I see! thanks mate! one more question if you please, SetEntityPlayerInteractCallback("firstkey", "keyfunc", true); void keyfunc(string &in asItem, string &in asEntity) { SetSwingDoorClosed("prison_1", true, true); PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false); GiveSanityDamage(5.0f, true); } this doesn't seem to work, either. RE: Jump scare script problem - Ongka - 07-16-2012 You want a key to unlock a door, right? Code: void OnStart() RE: Jump scare script problem - liamthespy - 07-16-2012 nope, I want a door to slam when the key is picked up. the key is for a different door than the one mentioned in the code. RE: Jump scare script problem - Ongka - 07-16-2012 Code: void OnStart() I'm not sure if you can close the door with this function, tell me if it's not working. RE: Jump scare script problem - liamthespy - 07-16-2012 yeah that worked thanks a ton man! one final question, for the original script, how could I get the corpse to disappear after just a second or two? RE: Jump scare script problem - Ongka - 07-16-2012 Here you go! Code: void closetcorpse(string &in item) RE: Jump scare script problem - liamthespy - 07-16-2012 thanks a ton mate! you've done me a great deal of good here RE: Jump scare script problem - Ongka - 07-16-2012 No problem! If you still have some questions feel free to ask |