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"Changes the crosshair that is used when focusing an entity." - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: "Changes the crosshair that is used when focusing an entity." (/thread-17067.html) |
"Changes the crosshair that is used when focusing an entity." - Scupp - 07-18-2012 How can I use this script or am I understood it properly? I have broken ladders on my custom map and I want that whenever I focus/watch on those ladders at close range there will be different crosshair and text on the screen. I think I can make the text but how can I change that crosshair? I don't know is this for that purpose or am I just using it wrong: void SetEntityCustomFocusCrossHair(string& asName, string& asCrossHair); RE: "Changes the crosshair that is used when focusing an entity." - Adny - 07-18-2012 asName = The name of the entity you want to have the custom cross hair asCrossHair = The type of cross hair you want displayed, these are: Default (uses default), Grab, Push, Ignite, Pick, LevelDoor, Ladder Hope that helped. RE: "Changes the crosshair that is used when focusing an entity." - Scupp - 07-18-2012 (07-18-2012, 10:59 AM)andyrockin123 Wrote: asName = The name of the entity you want to have the custom cross hairI just noticed that I just needed to get closer that I could see that crosshair lol. Well thanks anyway. |