Doppler effect like error when playing custom .OGG - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Doppler effect like error when playing custom .OGG (/thread-17080.html) |
Doppler effect like error when playing custom .OGG - Ironbard - 07-18-2012 I'm getting a strange "anomaly" when using this code and a custom .ogg: Code: PlayMusic(string& asMusicFile, bool abLoop, float afVolume, float afFadeTime, int alPrio, bool abResume); For some reason the music plays from a certain direction. For example when I start my map, I can hear the sound coming from behind me - and if I turn around ingame, I sort of get the doppler effect. It's got me completely baffled. Ideas anyone? RE: Doppler effect like error when playing custom .OGG - palistov - 07-18-2012 Are you using the church floor? That has a sort of echo effect in its material properties. RE: Doppler effect like error when playing custom .OGG - Adny - 07-18-2012 (07-18-2012, 10:21 PM)palistov Wrote: Are you using the church floor? That has a sort of echo effect in its material properties.So does the "gigantic stone" material in the dungeon set. RE: Doppler effect like error when playing custom .OGG - Ironbard - 07-19-2012 I'm not using any of those models. But I think I found the flaw, my custom music was mono, I thought perhaps it has to be stereo - so I converted the file. Seems to work fine now. Will have to check it more thoroughly though. |