Script won´t work ^^ - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Script won´t work ^^ (/thread-17113.html) |
Script won´t work ^^ - Artyom - 07-20-2012 Why won´t this amb work? i´ve tried with different ambs and that works just fine ^^ i´ve tried with both .snt and .ogg but it just don´t seem to work, please help me... void OnStart () { AddEntityCollideCallback("Player", "kitchen_music", "start_music_dungeon1", true, 1); } void start_music_dungeon1(string &in asParent, string &in asChild, int alState) { if(alState == 1) { StopMusic(3, 1); PlayMusic("21_amb", true, 0.7, 3, 0, false); } } RE: Script won´t work ^^ - Ongka - 07-20-2012 remove the if statement and add .ogg to the music file. Code: void OnStart () RE: Script won´t work ^^ - Artyom - 07-24-2012 (07-20-2012, 01:54 AM)Ongka Wrote: remove the if statement and add .ogg to the music file. still wont work... RE: Script won´t work ^^ - Steve - 07-24-2012 I have no idea just a total wild guess (may be retarded) but change the 0 to 0.1 or something. RE: Script won´t work ^^ - drunkmonk - 07-24-2012 Try changing the false at the end of your play music to true, see if that does anything RE: Script won´t work ^^ - Artyom - 07-25-2012 this is really strange, it won't work. Could you guys try it out and maybe post you're solution? RE: Script won´t work ^^ - drunkmonk - 07-25-2012 Does the priority of the StopMusic match with the PlayMusic from the previous map? RE: Script won´t work ^^ - Artyom - 07-26-2012 (07-25-2012, 01:38 AM)drunkmonk Wrote: Does the priority of the StopMusic match with the PlayMusic from the previous map?well what the problem is, is that it won't work with that specific sound file. Let's say i switch the 21_amb to 01_amb_darkness and it will work just fine, it's strange isn't it... |