Pulling lever to trigger door unlock & monster - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Pulling lever to trigger door unlock & monster (/thread-17115.html) |
Pulling lever to trigger door unlock & monster - HeadyBoy - 07-20-2012 I need to make a lever unlock a door and spawn an enemy that will have a patrol route before going off and disappearing, any ideas on the script? RE: Pulling lever to trigger door unlock & monster - Ongka - 07-20-2012 Code: void OnStart() He will disappear after finishing the pathnodes and reaching a specific distance. RE: Pulling lever to trigger door unlock & monster - HeadyBoy - 07-20-2012 Works perfectly. Thank you RE: Pulling lever to trigger door unlock & monster - HeadyBoy - 07-20-2012 (07-20-2012, 03:17 AM)HeadyBoy Wrote: Works perfectly. Thank youJust been fiddling around.. and now it does not work, have I done something wrong here? ____________________________________________________________________ void OnStart() { SetEntityConnectionStateChangeCallback("lever_nice01_1", "leversuitor_1"); } void leversuitor_1(string &in asEntity, int alState) { if(alState == 1 || alState == -1) { SetSwingDoorLocked("mansiondoor_1", false, false); SetEntityActive("suitorman_1", true); AddEnemyPatrolNode("suitorman_1", "PathNodeArea_1", 0.1f, ""); AddEnemyPatrolNode("suitorman_1", "PathNodeArea_2", 0.1f, ""); AddEnemyPatrolNode("suitorman_1", "PathNodeArea_3", 0.1f, ""); AddEnemyPatrolNode("suitorman_1", "PathNodeArea_4", 0.1f, ""); AddEnemyPatrolNode("suitorman_1", "PathNodeArea_5", 0.1f, ""); AddEnemyPatrolNode("suitorman_1", "PathNodeArea_6", 0.1f, ""); AddEnemyPatrolNode("suitorman_1", "PathNodeArea_7", 0.1f, ""); } else { } } anybody have any ideas on what I have knocked out of place? because the lever doesnt trigger anything now Edit: This is driving me mental. |