still having script problem and a simple question - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: still having script problem and a simple question (/thread-17228.html) Pages:
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RE: still having script problem and a simple question - zecuro - 07-25-2012 (07-25-2012, 04:48 AM)Your Computer Wrote:is that it MovePlayerHeadPos(0, -2, 0, 2, -2);(07-25-2012, 01:58 AM)zecuro Wrote: man it dosent work it look like i'm flying or somethingWell, you did tell the script to move the player's head about 2 meters upward and never made it reset to its normal position. why i'm flying RE: still having script problem and a simple question - Your Computer - 07-25-2012 (07-25-2012, 02:10 PM)zecuro Wrote: is that it MovePlayerHeadPos(0, -2, 0, 2, -2); No, the one for T3. RE: still having script problem and a simple question - zecuro - 07-25-2012 so this one (point with arrow) else if (x == "T3") { FadeOut(2); StopPlayerLookAt(); PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); --> MovePlayerHeadPos(0, 2, 0, 2, 2) <-- RE: still having script problem and a simple question - zecuro - 07-26-2012 hey now i change all MovePlayerHeadPos (0, 0, 0, 0, 0); but now he dosent look like he strugling to stand up he look like he already up.... i want it to do like in the begining of justine or amnesia dark descent this is what i tried to do well here a copy void OnStart() { AddEntityCollideCallback("Player", "explode_scare", "Explode", true, 1); AddUseItemCallback("", "key_1", "mansion_3", "FUNCTION", true); FadeOut(0); FadeIn(7); SetPlayerActive(false); SetPlayerCrouching(true); SetInventoryDisabled(true); MovePlayerHeadPos(-1, 0, 0, 0, -1); StartPlayerLookAt("ScriptArea_1", 10, 10, ""); AddTimer("T1", 5.5, "TimerFunc"); AddTimer("T2", 10, "TimerFunc"); AddTimer("T3", 13.5, "TimerFunc"); AddTimer("T4", 16, "TimerFunc"); } void FUNCTION(string &in asItem, string &in asEntity) { SetSwingDoorLocked(asEntity, false, true); PlaySoundAtEntity("", "unlock_door", asEntity, 0, false); RemoveItem(asItem); } void Explode(string &in asParent, string &in asChild, int alState) { SetPropHealth("pot_explode", 0); } void TimerFunc(string &in asTimer) { string x = asTimer; if (x == "T1") { FadeOut(4); PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); } else if (x == "T2") { FadeIn(3); } else if (x == "T3") { FadeOut(2); StopPlayerLookAt(); PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); MovePlayerHeadPos(0, 0, 0, 0, 0); } else if (x == "T4") { FadeIn(2); SetPlayerActive(true); SetPlayerCrouching(false); SetInventoryDisabled(false); PlaySoundAtEntity("", "react_breath.snt", "Player", 0, false); } } void OnEnter() { AddEntityCollideCallback("Player", "bang", "func_slam", true, 1); } void OnLeave() { } void func_slam(string &in asParent, string &in asChild, int alState) { SetSwingDoorClosed("mansion_2", true, true); PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false); GiveSanityDamage(5.0f, true); } RE: still having script problem and a simple question - Your Computer - 07-26-2012 Why did you reset your MovePlayerHeadPos? Don't you understand your own code? A fifth timer with a MovePlayerHeadPos that resets head position would have solved your "flying" issue. RE: still having script problem and a simple question - zecuro - 07-26-2012 (07-26-2012, 03:00 AM)Your Computer Wrote: Why did you reset your MovePlayerHeadPos? Don't you understand your own code? A fifth timer with a MovePlayerHeadPos that resets head position would have solved your "flying" issue.not really for real im new to this and trying out thing the thing work for now but like i said he dosen'T look like hes strugling to stand up u know and i really want it effect that you see in the begining of amnesia or justine its so nice and look so real |