HPL2 Help? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: HPL2 Help? (/thread-17276.html) |
HPL2 Help? - raptorhunter6 - 07-26-2012 I get a "Fatal Error: Could Not Load Script File 'maps/castlehall.hps'! main (13,1) ERR:Unexpected '}' " My Hps file is: //////////////////////////// // Run first time starting map void OnStart() { AddEntityCollideCallback("Player", "RoomOneArea", "CollideRoomOne", true, 1); } void CollideRoomOne(string &in asParent, string &in asChild, int alState) { SetSwingDoorClosed("castle_1", true, true); } { SetEntityPlayerInteractCallback("Main_Key", "ActivateMonster", true); } void ActivateMonster(string &in asEntity) { SetEntityActive("servant_grunt_1", true); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0, "idle"); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, "idle"); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, "idle"); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, "idle"); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, "idle"); } //////////////////////////// // Run when entering map void OnEnter() { AddUseItemCallback("", "Main_Key", "MainDoorOne", "UsedKeyOnDoor", true); } void UsedKeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("MainDoorOne", false, true); PlaySoundAtEntity("", "unlock_door", "MainDoorOne", 0, false); RemoveItem("Main_Key"); } //////////////////////////// // Run when leaving map void OnLeave() { } -------------------------> Its simple but its what I need for this map so far, it worked fine until I added: " { SetEntityPlayerInteractCallback("Main_Key", "ActivateMonster", true); } void ActivateMonster(string &in asEntity) { SetEntityActive("servant_grunt_1", true); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0, "idle"); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, "idle"); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, "idle"); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, "idle"); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, "idle"); } " I'm sorry if its something simple or something, I'm just beginning to use the Editor + Scripting, thank you in advance! RE: HPL2 Help? - Your Computer - 07-26-2012 Code blocks need to be either part of a function definition or within a function body. RE: HPL2 Help? - Adny - 07-26-2012 The: "SetEntityPlayerInteractCallback("Main_Key", "ActivateMonster", true);" Needs to be under: "void OnStart()", not in its own function. RE: HPL2 Help? - raptorhunter6 - 07-26-2012 Thank you! Worked perfectly, I just wasn't sure how to add that part but thanks to your speedy replies I got it to work. Thank you |