UNEXPECTED END OF FILE ERROR? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: UNEXPECTED END OF FILE ERROR? (/thread-17294.html) |
UNEXPECTED END OF FILE ERROR? - taz251 - 07-27-2012 Hello! I'm new to making amnesia custom stories. I have been trying to code and I have been having tons of trouble. The problem that keeps coming up is when I try to add another unlock door code. I keep getting the "Unexpected End of File" Error. Here is what I have down: void OnStart() { SetEntityCallbackFunc("needle_1", "jump"); } void jump(string &in asEntity, string &in type){ SetEntityActive("pig", true); PlayGuiSound("21/21_scream10.ogg", 1.0f); StartScreenShake(0.25f, 0.25, 0, 0.25); { } void OnEnter() { AddUseItemCallback("", "hallwaykey_1", "mansion_2", "UsedKeyOnDoor", true); } void UsedKeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("mansion_2", false, true); PlaySoundAtEntity("", "unlock_door", "mansion_2", 0, false); RemoveItem("hallwaykey_1"); } AddUseItemCallback("", "needle_1", "mansion_4", "Needle", true); { void Needle(string &in asItem, string &in asEntity) } SetSwingDoorLocked("mansion_4", false); PlaySoundAtEntity("", "unlock_door", "mansion_4", 0, false); RemoveItem("needle_1"); { } RE: UNEXPECTED END OF FILE ERROR? - Adny - 07-27-2012 Fixed up some of the misplaced brackets and syntax; also placed the callbacks on start and added an "OnLeave" function.: void OnStart() { SetEntityCallbackFunc("needle_1", "jump"); AddUseItemCallback("", "hallwaykey_1", "mansion_2", "UsedKeyOnDoor", true); AddUseItemCallback("", "needle_1", "mansion_4", "Needle", true); } void jump(string &in asEntity, string &in asType) { SetEntityActive("pig", true); PlayGuiSound("21/21_scream10.ogg", 1.0f); StartScreenShake(0.25f, 0.25, 0, 0.25); } void UsedKeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("mansion_2", false, true); PlaySoundAtEntity("", "unlock_door", "mansion_2", 0, false); RemoveItem("hallwaykey_1"); } void Needle(string &in asItem, string &in asEntity) { SetSwingDoorLocked("mansion_4", false); PlaySoundAtEntity("", "unlock_door", "mansion_4", 0, false); RemoveItem("needle_1"); } void OnEnter() { } void OnLeave() { } Hope that helped! RE: UNEXPECTED END OF FILE ERROR? - taz251 - 07-27-2012 (07-27-2012, 09:59 AM)andyrockin123 Wrote: Fixed up some of the misplaced brackets and syntax; also placed the callbacks on start and added an "OnLeave" function.:Can't thank you enough for re-writing it, yet I get a new error. "No matching signatures to SetSwingDoorLocked (string@&, const bool)" at line (24,1) RE: UNEXPECTED END OF FILE ERROR? - Adny - 07-27-2012 I see; set swing door locked needs a second Boolean (true/false) value to determine whether or not to use effects; these effects (depending on the type of door) are the unlocking sound played. Here, I corrected the entire function "Needle", and marked the new Boolean value false(you can change that though): void Needle(string &in asItem, string &in asEntity) { SetSwingDoorLocked("mansion_4", false, false); PlaySoundAtEntity("", "unlock_door", "mansion_4", 0, false); RemoveItem("needle_1"); } RE: UNEXPECTED END OF FILE ERROR? - taz251 - 07-27-2012 (07-27-2012, 10:15 AM)andyrockin123 Wrote: I see; set swing door locked needs a second Boolean (true/false) value to determine whether or not to use effects; these effects (depending on the type of door) are the unlocking sound played. Here, I corrected the entire function "Needle", and marked the new Boolean value false(you can change that though):THANK YOU SO MUCH! It worked! |